Re:Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Inte...
by Andrew_nenakhov on Wednesday August 26, 2020 @12:11PM
(#24283847)
Btw, the Holo interface we saw in Android 4 was very influenced by this type of design. It was rather stylish, even if difficult to use consistently. But of course since then it was replaced by Material Design, starting with Android 5.0
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Re:Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Inte...
by pmlnr on Wednesday August 26, 2020 @04:21PM
(#24286833)
God, I miss holo. It was so much nicer on the eyes. "Dark Mode" is... ugly. I'm glad it exists, but it's still uglier, than holo was.
Re:Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Inte...
by Andrew_nenakhov on Wednesday August 26, 2020 @04:38PM
(#24287004)
Problem with Holo it was hard to follow this concept and create visually distinct apps. They would all be cold white and blue. Material design gives for more variability.
Re:Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Inte...
by grishka on Wednesday August 26, 2020 @04:47PM
(#24287097)
Some apps did change the accent color, but it was very non-trivial. Material design comes with tintable controls out of the box.
Re:Arwes – Futuristic Sci-Fi / Cyberpunk Graphical User Inte...
by grishka on Wednesday August 26, 2020 @04:45PM
(#24287081)
There were two Holo themes: dark and light. You'd pick one and extend it with the style of your brand. My only gripe with it was that there's no built-in mechanism to add shadows to things — you have to use pre-rendered shadows as bitmaps or generate them on the fly.
Anyway, "dark mode" is totally doable with Holo.