News for hackers. Stuff that matters.
Re:Facebook account now required to login to Oculus devices by jacquesm on Tuesday August 18, 2020 @03:16PM (#24203038)
As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own. This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an immediate break-off risk to the acquisition, and of course there was plenty of evidence from other acquisitions that this is how the world works.

I'd like to believe him, but it is pretty hard to do so given the historic record of acquisitions to date.

For me the heuristic is simple: I won't believe a word a CEO that is selling his company says about what will happen post deal. They are no longer in control and should know better.

Re:Facebook account now required to login to Oculus devices by Impossible on Wednesday August 19, 2020 @01:57AM (#24207566)
While the story is Palmer founded Oculus (and he was the original founder, so there is truth there), really Brendan Iribe, Michael Antonov and Nate Mitchell (Scaleform Mafia, all serial founders) negotiated the Facebook acquisition. Palmer was pushed out first after acquisition. He's a nice marketing story (nerdy young white boy reinvents VR) but he wasn't the driving force behind the business success (Brendan and Nate) or technical success (Carmack, Antonov, Abrash and many others like Dean Beeler and Volga Askoy).

We're also in a world where all the founders of Oculus have quit and no longer have a say in decisions like this. Facebook foundational employees and recent hires are running the show and the end game for Oculus is to give Facebook a platform that they control that is as pervasive as iOS or Android (or at least Xbox or PlayStation).

As a former Oculus and Facebook employee I'm torn by this. I always understood how a none trivial portion of the Oculus user base is extremely anti-Facebook, or even how people with Facebook accounts didn't want their Facebook account tied to Oculus. At the same time it would seriously reduce technical friction around using Facebook backend features in Oculus products. I know some folks would see this as a complete negative and I understand where you are coming from, but there are some interesting positive use cases as well.

Re:Facebook account now required to login to Oculus devices by paultnylund on Wednesday August 19, 2020 @10:18AM (#24210602)
Palmer Lucky did not create Oculus. He was a Masters student at USC and 3D printed a pretty case for a prototype developed by an international research project. I would know, because I've personally tested one of the early prototypes ...in Hamburg, Germany. He took it and ran and came up with some BS about having created it from scratch all by himself in his parents' garage in Silicon Valley. He's a liar and a fraud.
Re:Facebook account now required to login to Oculus devices by Ziggy_Zaggy on Wednesday August 19, 2020 @01:50PM (#24213505)
Is there a write-up of this somewhere? I'm interested to learn more.
Re:Facebook account now required to login to Oculus devices by h0h0h0h0111 on Wednesday August 19, 2020 @07:16AM (#24209189)
Could you enlighten us about some of the interesting positive use cases?
Re:Facebook account now required to login to Oculus devices by mbesto on Tuesday August 18, 2020 @04:14PM (#24203782)
> Palmer Luckey does not strike me as an absolute beginner here

Which is why smart founders can still get away with making these statements during the acquisitions so they can continue to grow their company post close (which means their post close bonus also stays in tact) and then leave after their golden handcuffs are done (usually 2-5 years).

> For me the heuristic is simple: I won't believe a word a CEO that is selling his company says about what will happen post deal. They are no longer in control and should know better.

For me, its on the other side of the coin. If I'm a founder and someone gives me billions of dollars for both acquiring my company and an additional bonus to pump the company I'm 100% incentivized to do everything possible to ensure that...even making forward statements that I don't genuinely believe are going to happen.

For everyone else - don't trust anyting an acquirer says - follow what they do.

Re:Facebook account now required to login to Oculus devices by jeffhiggins on Tuesday August 18, 2020 @11:57PM (#24207017)
I agree that the incentives are perfect to be as deceptive as possible.
Re:Facebook account now required to login to Oculus devices by rboyd on Tuesday August 18, 2020 @03:27PM (#24203186)
I think Brendan Iribe did most of the management and fundraising. I like Palmer, but my impression was he hacked together a series of prototypes in the garage and ended up with a device that showed enough promise to bring in Iribe and Carmack.

(I think he really did believe at the time that Facebook wouldn't Facebook it up.)

Re:Facebook account now required to login to Oculus devices by LegitShady on Tuesday August 18, 2020 @04:14PM (#24203791)
The whole company was built off semi legally stolen valve tech due to valve naivete when the employees who advocated sharing the tech with oculus for free all got hired by oculus/Facebook.

Bad egg from the start from how they acquired tech and employees, to their exclusive policy on launch and their artificial compatibility issues with other headsets today, getting worse when selling out to Facebook is no surprise.

Re:Facebook account now required to login to Oculus devices by jessaustin on Tuesday August 18, 2020 @09:46PM (#24206379)
Facebook gonna Facebook!
Re:Facebook account now required to login to Oculus devices by jacquesm on Tuesday August 18, 2020 @03:28PM (#24203203)
Then he shouldn't have been CEO. Sorry, but that title comes with a bunch of responsibilities, both to your shareholders, your team and your customers/users.
Re:Facebook account now required to login to Oculus devices by satyrnein on Tuesday August 18, 2020 @03:41PM (#24203366)
He wasn't, at the time of the sale.
Re:Facebook account now required to login to Oculus devices by jacquesm on Tuesday August 18, 2020 @03:57PM (#24203590)
Fair enough, even so, as founder non-CEO you have even less standing to make such claims, and at that level you don't get to claim innocence. Incidentally, he then started a defense contractor, also not something where 'naive' is a pre on your resume. I don't know what the share division was at the time, but I am going to assume here that Iribe served at the pleasure of Luckey.

In the end it is nitpicking; the effect is much the same.

Re:Facebook account now required to login to Oculus devices by satyrnein on Tuesday August 18, 2020 @06:31PM (#24205116)
Actually, it appears Luckey was never CEO; I guess I remembered that wrong. I'm sure you're right that Luckey was likely the biggest shareholder by a fair bit.

In any case, Luckey was a 20-year old kid who got some lenses to point in the right direction to give a decent FOV. He had a good Kickstarter, hired a CEO, and two years later he sold to Facebook for billions. Should he have made those promises? Probably not. Should any of us have taken his predictions seriously about what Facebook would do in 6 years, which is 50% longer than Luckey's adult life at that point? Also probably not.

Re:Facebook account now required to login to Oculus devices by moron4hire on Wednesday August 19, 2020 @01:11AM (#24207339)
Yeah, it's not like, come Facebook acquisition, Palmer Luckey had a stellar record on keeping promises. Honestly, the Quest is the first time I could say the Oculus brand did not "fail to meet expectations". Prior to... uh, last year... they had always been a day late, a buck short.
Re:Facebook account now required to login to Oculus devices by macspoofing on Tuesday August 18, 2020 @05:12PM (#24204409)
>As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own.

Agreed, but that's no different that ANY corporate statement on anything. Things change. A policy or statement may be true this year, but may not be true next year.

GitHub made many nice statements post-Microsoft acquisition, and you know what, Microsoft execs may even believe all of them today. In 5 years though - who knows.

>Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an immediate break-off risk to the acquisition, and of course there was plenty of evidence from other acquisitions that this is how the world works.

That could be part of it. It could also be the case that FB just didn't make any decisions pertaining to this aspect of Oculus at that point in time. It could also be the case that FB had many different factions within its org that pushed for different things - one faction wanted to use FB login, another did not and the former faction won after a while.

This is less nefarious than people are making it out to be.

Re:Facebook account now required to login to Oculus devices by alehul on Tuesday August 18, 2020 @05:43PM (#24204700)
While your points are reasonable and I’d normally agree with them, Palmer as a person seems to be the opposite of this.

Look at his exit from FB and his funding of Trump groups in 2016.

His life, in its successes and failures, has often been the result of what appears to be optimistic naivety.

He believed BigCo FB would keep their word to him on FB login not being required. He believed FB wouldn’t essentially fire him for his political opinions as well.

Re:Facebook account now required to login to Oculus devices by sukilot on Wednesday August 19, 2020 @12:44AM (#24207192)
Optimistic naivety? Extreme narcissism.