Re:Facebook account now required to login to Oculus devices
by paultnylund on Wednesday August 19, 2020 @10:18AM
(#24210602)
Palmer Lucky did not create Oculus. He was a Masters student at USC and 3D printed a pretty case for a prototype developed by an international research project. I would know, because I've personally tested one of the early prototypes ...in Hamburg, Germany. He took it and ran and came up with some BS about having created it from scratch all by himself in his parents' garage in Silicon Valley. He's a liar and a fraud.
Re:Facebook account now required to login to Oculus devices
by Ziggy_Zaggy on Wednesday August 19, 2020 @01:50PM
(#24213505)
Is there a write-up of this somewhere? I'm interested to learn more.
Re:Facebook account now required to login to Oculus devices
by h0h0h0h0111 on Wednesday August 19, 2020 @07:16AM
(#24209189)
Could you enlighten us about some of the interesting positive use cases?
We're also in a world where all the founders of Oculus have quit and no longer have a say in decisions like this. Facebook foundational employees and recent hires are running the show and the end game for Oculus is to give Facebook a platform that they control that is as pervasive as iOS or Android (or at least Xbox or PlayStation).
As a former Oculus and Facebook employee I'm torn by this. I always understood how a none trivial portion of the Oculus user base is extremely anti-Facebook, or even how people with Facebook accounts didn't want their Facebook account tied to Oculus. At the same time it would seriously reduce technical friction around using Facebook backend features in Oculus products. I know some folks would see this as a complete negative and I understand where you are coming from, but there are some interesting positive use cases as well.