Re:Apple, Epic, and the App Store
by wmf on Monday August 17, 2020 @01:30PM
(#24189469)
Partly because they can but also to prevent developers from gaming the system. Imagine a free app with an IAP to unlock features but Apple only takes 5% from the IAP.
[ Parent
| on HN ]
So they should take 5% of regular app purchases, too. Problem solved.
Would hardly even create a dent in Apple's revenue and they apparently don't know what to do with the money anyway except put it in a giant pile, so no loss for society.
Exactly this. If IAP was a different cut, all apps would go "free" overnight and require an IAP purchase to unlock most of the app.
Apple could try something like giving "consumable" IAP a different cut, but I'm sure devs would still try to game that too (e.g. having a consumable that unlocks the app for a set amount of time, rather than a permanent unlock).
BTW if Apple is protecting customers so much they should ban consumable IAPs because they're being used to drain money from people via addiction.
Re:Apple, Epic, and the App Store
by scarface74 on Monday August 17, 2020 @08:20PM
(#24193904)
I really wish they would. I would be okay if games had to all be paid up front and there was upgrade pricing.
Consumables are used for more than just freemium games.