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Re:Factorio 1.0 by Forge36 on Friday August 14, 2020 @08:03AM (#24156769)
I usually bootstrap a second base, make heavy use of trains, and ship materials back to original base. At this point I generally don't tear things down
Re:Factorio 1.0 by mumblemumble on Friday August 14, 2020 @08:22AM (#24156934)
And thus was born the service-oriented architecture.
Re:Factorio 1.0 by golergka on Friday August 14, 2020 @08:54AM (#24157233)
No, that's multiplayer.
Re:Factorio 1.0 by dharmab on Friday August 14, 2020 @10:36AM (#24158463)
Not sure why you're downvoted- that's how my friends and I would play multiplayer, with certain players taking "ownership" of specific raw material sources and shipping them to factories operated by other players.
Re:Factorio 1.0 by d4rti on Friday August 14, 2020 @08:46AM (#24157157)
Yeah, bootstraps all the way: 1. Bootstrap "base 1" to Automation 1 (Coal etc.) 2. Bootstrap "Base 2" for Red/Green science, automate building components 3. Main bus "Science Base" maybe up to first rocket (maybe some train in resources) and later repurpose for module construction. 4. Train Base to goal SPM factory

The game has some major transition points where refactoring makes sense, but often the correct solution is to tactically upgrade as much as possible, and get to the better point to rebuild.

Seablock playthrough once updated for 1.0.

Re:Factorio 1.0 by flir on Friday August 14, 2020 @10:10AM (#24158165)
"Build one to throw away"
Re:Factorio 1.0 by d4rti on Friday August 14, 2020 @11:53AM (#24159523)
Somewhat, but also build a new one while letting the old one still perform useful work, decommission when it is beneficial.
Re:Factorio 1.0 by Forge36 on Saturday August 15, 2020 @10:27PM (#24174352)
All bets are off in seablock.
Re:Factorio 1.0 by nautilus12 on Friday August 14, 2020 @09:12AM (#24157442)
Lol this is what a company I worked at did and they spent almost a year trying to get version 2 to parity with version 1 and finally gave up short of parity
Re:Factorio 1.0 by SamuelAdams on Friday August 14, 2020 @08:07AM (#24156800)
In the manufacturing industry that's basically drop shipping.
Re:Factorio 1.0 by nwsm on Friday August 14, 2020 @08:42AM (#24157126)
More like if a manufacturer needed to make a new product so they built an entire new factory next door and ran electric and plumbing from the old building and abandoned it.

In fact it's exactly like this because that's what the game is about.

Re:Factorio 1.0 by hnuser123456 on Friday August 14, 2020 @09:22AM (#24157574)
The game has logistics drones that can transfer predetermined resources to keep a certain box at a certain level.