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Re:Factorio 1.0 by d4rti on Friday August 14, 2020 @08:46AM (#24157157)
Yeah, bootstraps all the way: 1. Bootstrap "base 1" to Automation 1 (Coal etc.) 2. Bootstrap "Base 2" for Red/Green science, automate building components 3. Main bus "Science Base" maybe up to first rocket (maybe some train in resources) and later repurpose for module construction. 4. Train Base to goal SPM factory

The game has some major transition points where refactoring makes sense, but often the correct solution is to tactically upgrade as much as possible, and get to the better point to rebuild.

Seablock playthrough once updated for 1.0.

Re:Factorio 1.0 by flir on Friday August 14, 2020 @10:10AM (#24158165)
"Build one to throw away"
Re:Factorio 1.0 by d4rti on Friday August 14, 2020 @11:53AM (#24159523)
Somewhat, but also build a new one while letting the old one still perform useful work, decommission when it is beneficial.
Re:Factorio 1.0 by Forge36 on Saturday August 15, 2020 @10:27PM (#24174352)
All bets are off in seablock.