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Re:World of Warcraft Source Code Turns One Million by Jaruzel on Thursday August 06, 2020 @03:53AM (#24068961)
Meanwhile, back in the real world:

"Blizzard Workers Share Salaries in Revolt Over Wage Disparities"

https://www.bloomberg.com/news/articles/2020-08-03/blizzard-...

I agree with one of the commentators on the blizzard page - this feels like propaganda, and I'm saying this AS a long-term WoW player.

Re:World of Warcraft Source Code Turns One Million by scrollaway on Thursday August 06, 2020 @07:02AM (#24069840)
1. The WoW Engineering Team isn't the one deciding salaries, especially not company-wide.

2. This originated from a tweet by one of the devs, and I guess they decided to share it with the wider community more officially.

3. If they wanted to do some propaganda to distract from wage disparities, do you really think they'd pick an SVN milestone of all things?

Re:World of Warcraft Source Code Turns One Million by ecf on Wednesday August 05, 2020 @09:42PM (#24067402)
First comment from the forum thread:

> Good job! I can’t imagine being the guy who has to keep track of that

How cute <3

Re:World of Warcraft Source Code Turns One Million by parkovski on Wednesday August 05, 2020 @09:44PM (#24067412)
I think they just hit one megacommit, and the number they gave is how far away they are from one mebicommit.
Re:World of Warcraft Source Code Turns One Million by marsrover on Thursday August 06, 2020 @10:39AM (#24071302)
> Least its not yanderedev code. I don’t understand a lot about coding yet I can look at that guys work and go “oh no…”

Oh, WoW forums, your hubris knows no bounds.

Re:World of Warcraft Source Code Turns One Million by nix23 on Thursday August 06, 2020 @06:27AM (#24069664)
One comment:

>I can say as a Lead Devops Engineer...Also get your butts off of SVN… or at least consider git if you’re on Perforce… just please… you’ll thank me later.

You can smell his bullshit from far away :)

Re:World of Warcraft Source Code Turns One Million by dancemethis on Thursday August 06, 2020 @01:40PM (#24073387)
A void celebration, since the source is not available.
Re:World of Warcraft Source Code Turns One Million by ianmobbs on Wednesday August 05, 2020 @08:55PM (#24067186)
What SCM has sequential commit IDs, rather than hashes?
Re:World of Warcraft Source Code Turns One Million by Rebelgecko on Wednesday August 05, 2020 @10:17PM (#24067576)
Basically any non-distributed one. In addition to the others that've been mentioned, there's CVS and Clearcase
Re:World of Warcraft Source Code Turns One Million by lmz on Wednesday August 05, 2020 @09:11PM (#24067286)
SVN
Re:World of Warcraft Source Code Turns One Million by aprdm on Wednesday August 05, 2020 @09:42PM (#24067400)
Perforce
Re:World of Warcraft Source Code Turns One Million by IshKebab on Thursday August 06, 2020 @02:38AM (#24068635)
Phabricator
Re:World of Warcraft Source Code Turns One Million by breakingcups on Thursday August 06, 2020 @08:37AM (#24070352)
TF VC (Microsoft TFS, now Azure Devops.. The non-git part.)
Re:World of Warcraft Source Code Turns One Million by xen0 on Thursday August 06, 2020 @03:13AM (#24068785)
That's averaging close to 200 commits per working day, which is higher than I would have expected for a single project (even WoW).
Re:World of Warcraft Source Code Turns One Million by jdmoreira on Thursday August 06, 2020 @06:14AM (#24069620)
Some people don't squash
Re:World of Warcraft Source Code Turns One Million by eNTi on Thursday August 06, 2020 @03:44AM (#24068907)
I don't understand why we celebrate that. Shouldn't it be the other way around? I thought there was a consensus that loc are a bad metric at the best of times.

Edit: It's commits, not lines of code. Now I feel dumb.

Re:World of Warcraft Source Code Turns One Million by darkcha0s on Thursday August 06, 2020 @04:08AM (#24069012)
They aren't talking about LoC, but their commit count. Helps to actually read the post.
Re:World of Warcraft Source Code Turns One Million by baud147258 on Thursday August 06, 2020 @08:52AM (#24070430)
I would also have though that the million LoC milestone was achieved a long time ago, perhaps even before the initial release
Re:World of Warcraft Source Code Turns One Million by mproud on Thursday August 06, 2020 @03:09AM (#24068775)
This reminds me of my buddy who provides data (free of charge) that’s crawled and aggregated in a convenient fashion, available as a text file download. He at one point massively updated his code so it builds static text files faster for him, and is more efficient.

So he decided to plan a new version with the new code and add some revisions to the data. He releases a new version with his new under-the-hood improvements, and then proceeds to boast on the site about how much cleaner the code is and how much better it runs to build these static text files. And I try to remind him, no one cares except you. Your finished product looks the same regardless of how it was built. You can be happy, but it’s rather meaningless to everyone else.

Re:World of Warcraft Source Code Turns One Million by brailsafe on Thursday August 06, 2020 @07:03AM (#24069849)
Why would you discourage someone from writing about stuff they find neat, that helps them provide a free and useful service to people?
Re:World of Warcraft Source Code Turns One Million by lolsal on Thursday August 06, 2020 @12:38PM (#24072623)
It's not meaningless - as a user of his product I would love to be updated that the product I am using is maintained and was just improved/modernized. It tells me the product is not abandoned. I think updates like that are great.