For developers I think a possible strategy would be to sell two products; standard edition and iOS optimized. Charge +30% for the iOS version since Apple users are (supposedly) willing to pay more.
Personally, I'm very skeptical of subscription options since many companies are bad actors; making it difficult to cancel or throwing adds and promotions at you.
Nobody would be complaining if you Apple's user-base wasn't so juicy that your best option is forking over 30%. If it was easy to acquire customers outside the store it wouldn't even be an issue.
If Apple had unlisted apps that didn't show up in the store listings and required a click through from your website to get to the app's store page, I bet some developers would opt for that if it meant they didn't have to pay the 30% tax.
You could not release an app in their store and ignore their existence entirely. But that's ridiculous and you can't afford to do that because their user-base is so valuable. And so Apple charges a premium because they know that.
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I don’t think the App Store is the source of customer acquisition. I think being able to sell on iOS devices is the source of customer acquisition. Being able to upsell a user to your premium service right there on the device is the valuable thing that costs a premium.
The App Store is a marketplace that connects people developing for a platform (iOS) to customers using devices compatible with that platform. It is also the only marketplace that does this. In this way, it is best thought of as a (monopolistic) distribution channel.
Like it feels wrong to punish a company for not closing their platform like consoles do to any only working with a few select partners.