Other bizarre opinions I've read from Atwood and his followers: that you should be an excellent typist (this is also related to owning a mechanical keyboard). No. Just no. Typing speed is not the bottleneck when writing software. The bottleneck is my brain. I've never seen a project fail because people typed too slowly.
I have let my WPM drop a fair bit over time. I'm still relatively young yet, but I see no reason to go fast when I realize that most of the typing amounts to disposable bullshit. It's better to spend time thinking and developing thought patterns, and then just type a little bit to jog your mind and clarify. I allow myself to write some cheap code, but the point of that is to sketch, and the sketch should be light and quick, for the same reason that artists will say to favor long, confident strokes instead of chicken-scratch markings.
This scares the shit out of me. I'm not in the older subset of programmers (<30 atm), and this has gotten to the point where the latency actually affects my workflow.
I agree except with a caveat: the mechanical action of typing, formatting, refactoring, fixing typos and missing semicolons, and moving code around actually distracts the brain from the higher level task at hand. And when the brain is already the bottleneck, I don't want to make it worse by wasting brain cycles on mechanical drudgery.
As one might expect, I feel far more productive when I'm using languages and tools that require me to type less and refactor & re-edit code less. I think the language would matter less if I could just wish code onto the screen. Until then, learning to touch type (with as few errors as possible! not necessarily as fast as possible) and use editor features to make it more effortless is the next best thing.
With three monitors, I know exactly where my windows are. If I have more than three windows that’s annoying, but I keep the extra ones on the middle monitor to simplify things.
I agree, if speed of your typing is your bottleneck in getting code written, perhaps you should be coding smarter not harder.
I think there is some wisdom that you should try to be a "good" typist, in that better typing skills reduce the risk of injury (RSI), but that's self-care/ergonomics, and while still very important, there are plenty of good software developers that hunt-and-pecked their way to an early retirement (and/or multiple carpal tunnel surgeries).
I see typing like the ability to do mental arithmetic: being able to do it well isn't the thing that's directly valuable, but it removes distraction from the activity that is valuable, and that ends up making it valuable as well.
Another way to look at it: the faster you think, the faster you need to type in order for it not to become the bottleneck (during the times where you're actually implementing an algorithm as opposed to designing it). Of course, that's not just a function of raw typing skill, but also of the tools you use and the verbosity of your programming language. (An amusing corollary of this is that for society at large, it's useful to have great hackers who are bad typists: they will be tempted to develop better tools from which the good typists can also benefit!)
I've never known a great developer who did hunt-and-peck typing though. I do know great developers who have their own typing system. They simply never bothered to learn the "proper" way to do ten finger typing, and that's fine (unless those typing systems are worse for RSI, which was the case for me personally).
Note Atwood claims you must be an excellent typist, training yourself to become one. I find this fetishization of a mechanical skill bizarre. I'm not advocating clumsily struggling with the keyboard like an elderly person, but past the point of "I'm a decent typist", I find that's enough.
I find there's no correlation between the problem-solving ability needed to be a great software developer and being a fast typist of the sort Atwood et al advocate.
I file this under "weird things some programmers believe without evidence" ;)
Multiple monitors though is purely personal preference I think. While having the documentation on another screen is something I personally find useful, if anything it probably makes me lazier about trying to remember things.
I think it's valuable to be able to type effortlessly without having to think about it too hard. Typing is a distraction that takes brain power away from the important things.
I think in many cases, people hide the fact that they're not competent with high-cost professional tools, because laymen use it as a proxy for talent that they cannot evaluate.
I think that's also why many exceptional programmers just use a 5-year old laptop -- they don't need to compensate.
A day-trader having 12 monitors mounted on the wall doesn't make him profitable.
That's said my extra 20 inch monitor helps me to visualize.
The correlation seems more likely to me that if you can afford the fancy tools then you've already had some level of success. Though there are those new mechanics who bury themselves in a mountain of debt buying a whole chest full of Snap-On stuff...
Plus, a tradesman will also sometimes lose tools, drop them in places they can't recover them from and so on.
On the other hand, the day I want to fix some issue at home, the last thing I want is the tool I use perhaps once a year to be an additional source of issue, because it involves a round trip to the store.
The issue with heavy use is not that they don't work but that they're heavier, less ergonomic, and less robust/repairable than the name brands; if you can afford the name brands and will be using the tool until it breaks, fixing it, and then using it more then you'll want to go with the name brands.
I think in general the thought is, if you care enough about your craft that you seek out refined tools, that care will be reflected in higher-quality development. Whether that's true or not, I don't know, but I'm inclined to believe there's a correlation.
I mean, it would be weird to visit a professional carpenter's house and see Harbor Freight tools, right?