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Re:Pharaoh Ramesses VI Tomb by staycoolboy on Tuesday June 09, 2020 @11:20AM (#23467402)
That's just bonkers. So much writing on the walls! I wish the navigation was a little more like a FPS and less like Myst III, but I had to keep reminding myself: this isn't some level designer from 2000's, this is an actual tomb designer vision from 5000 years ago. Just bizarre. I wonder what it would look like illuminated by torchlight.
Re:Pharaoh Ramesses VI Tomb by jrussino on Tuesday June 09, 2020 @12:37PM (#23468128)
In case you missed it - you can switch from the default streetview/Myst-like interactions to "dollhouse" mode and fly through with WASD/mouse/arrow keys. Not exactly FPS controls but closer. However, the gaps in the data are much more apparent that way.
Re:Pharaoh Ramesses VI Tomb by nsxwolf on Tuesday June 09, 2020 @11:43AM (#23467606)
The gamer in me is a little disappointed by the real thing. I'm imagining Lara Croft walking down this corridor, and then, turning around and walking right back out.
Re:Pharaoh Ramesses VI Tomb by hutzlibu on Tuesday June 09, 2020 @06:05PM (#23471470)
Ah, but as Lara Croft you would find the secret switch to open up the real temple ...
Re:Pharaoh Ramesses VI Tomb by TeMPOraL on Wednesday June 10, 2020 @05:51PM (#23482561)
The sci-fi fan in me would counter that this is roughly what you'd expect from what was a crew corridor in a landing pad for a Goa'uld starship.
Re:Pharaoh Ramesses VI Tomb by Aeolun on Tuesday June 09, 2020 @10:07PM (#23473143)
I had the same feeling. I’d heard all kinds of stories about dangerous trapped tombs, but it turns out it’s just a long underground walk.
Re:Pharaoh Ramesses VI Tomb by the_af on Tuesday June 09, 2020 @11:38AM (#23467554)
I wonder why it isn't more like an FPS. I understand there's more modelling work involved, but it would totally rock. Imagine if advanced engines like Unreal were put to work for this kind of things instead of just for games.
Re:Pharaoh Ramesses VI Tomb by signal11 on Tuesday June 09, 2020 @02:55PM (#23469552)
Assassins Creed have done this for Egypt and Greece — a “no fighting” educational sandbox you can explore or get guided tours[1].

It can be bought independently on PC and is quite cheap[2] — it was being given away for free recently.

[1] https://youtu.be/_yMDdQKfv70

[2] https://store.ubi.com/uk/bundle-discovery-tour-by-assassin-s...

Re:Pharaoh Ramesses VI Tomb by the_af on Tuesday June 09, 2020 @02:59PM (#23469598)
That's awesome! Wikipedia states it's based on research by the British Museum and other reputable institutions.
Re:Pharaoh Ramesses VI Tomb by redisman on Tuesday June 09, 2020 @01:20PM (#23468606)
Looks like its missing geometry. I don't see why you couldn't model the whole tomb but I don't think matterport supports that.
Re:Pharaoh Ramesses VI Tomb by mrlala on Tuesday June 09, 2020 @02:32PM (#23469296)
Doesn't the overhead view look like it's all in a 3d model basically?
Re:Pharaoh Ramesses VI Tomb by redisman on Tuesday June 09, 2020 @06:34PM (#23471722)
It does but in the first person view it looks like it's doing the Google Streetview thing where you have waypoints of 360-degree camera shots mapped onto the 3D model rather than one generated solid 3D model. I'm guessing it's because the texture mapping would be tricky to get at high resolution but still work on most machines or something like that.
Re:Pharaoh Ramesses VI Tomb by drenvuk on Wednesday June 10, 2020 @01:21PM (#23479639)
They tried it. Normal, non video game playing people had trouble with the controls. Not to mention wasd doesn't work on mobile.