Re:Pharaoh Ramesses VI Tomb
by the_af on Tuesday June 09, 2020 @11:38AM
(#23467554)
I wonder why it isn't more like an FPS. I understand there's more modelling work involved, but it would totally rock. Imagine if advanced engines like Unreal were put to work for this kind of things instead of just for games.
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| on HN ]
Assassins Creed have done this for Egypt and Greece — a “no fighting” educational sandbox you can explore or get guided tours[1].
It can be bought independently on PC and is quite cheap[2] — it was being given away for free recently.
[1] https://youtu.be/_yMDdQKfv70
[2] https://store.ubi.com/uk/bundle-discovery-tour-by-assassin-s...
That's awesome! Wikipedia states it's based on research by the British Museum and other reputable institutions.
Looks like its missing geometry. I don't see why you couldn't model the whole tomb but I don't think matterport supports that.
Doesn't the overhead view look like it's all in a 3d model basically?
It does but in the first person view it looks like it's doing the Google Streetview thing where you have waypoints of 360-degree camera shots mapped onto the 3D model rather than one generated solid 3D model. I'm guessing it's because the texture mapping would be tricky to get at high resolution but still work on most machines or something like that.