News for hackers. Stuff that matters.
Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by Narishma on Tuesday May 26, 2020 @02:06PM (#23314424)
> The game dev culture evolved from the demoscene.

I'm not sure that's the case. The demoscene really started with the Amiga in the mid 80s while game development was already its own thing. Maybe they influenced each-other but I wouldn't say one evolved from the other.

Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by exlurker on Tuesday May 26, 2020 @02:43PM (#23314889)
It actually started on the C64, as a by-product of game cracking. People would first add their "handles" into cracked games, then some small intros before the game. These intros soon became competetive, and were made stand-alone, known as demos. There was some overlap of game and demo-scene, but not much until around 1992 or so, on the Amiga.
Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by jimmiejams on Wednesday May 27, 2020 @01:49AM (#23319757)
I'd say that's correct these days, with one exception: DICE came from The Silents (TSL), who were well known in the Amiga scene.

https://en.wikipedia.org/wiki/DICE_(company)

Back in the Amiga days there did seem to be a bit more migration of ex-demo coders becoming game developers. Probably Team17 were the best known.