jimmiejams
Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and pathtracing
on Wednesday May 27, 2020 @01:49AM (#23319757)
I'd say that's correct these days, with one exception: DICE came from The Silents (TSL), who were well known in the Amiga scene.
https://en.wikipedia.org/wiki/DICE_(company)
Back in the Amiga days there did seem to be a bit more migration of ex-demo coders becoming game developers. Probably Team17 were the best known.
Re:Ask HN: Why nobody competes with Adobe?
on Tuesday March 27, 2018 @11:56PM (#16695140)
I used to work with a designer who lived and breathed CorelDraw. She could do everything she needed to in it, and preferred it over Photoshop. The rest of the designers used Photoshop and there was always some pressure for her to switch, but she was productive and that's all that really mattered. She used to have a few digs at them about how quick it was to do something (or even possible), but all in good fun.
Re:81 Year Old Commodore Amiga Artist – Samia Halaby [video]
on Wednesday March 07, 2018 @07:37PM (#16541291)
Yes, planar graphics had their strengths, but no chunky graphics (or only via a slow software routine) really made it difficult for the Amiga to keep up.