Heh, I'm admittedly in the minority here, but this is part of morrowind's charm to me. No voice acting so they could have huge rich amounts of text. But I was a kid with infinitely more spare time then :-\
It depends, there are players that love learning all the lore details, the good games add additional dialog or letters/books/emails that are optional so players that are in a rush can skip them.
Control, FFXIII, Fallout, Animal Crossing: Fun to read through all the extra text/dialogue!
{Vast majority of visual novels}, Mass Effect, Tales Series, {Vast majority of story-based gacha games}: Not so much!
Not all things that seem bad to you are objectively bad, some people enjoy that, remember how you taste in books/music etc changed in time.
I generally agree and I don't like it either, except for Planescape Torment, because it has awesome characters and text.
> With the possible exception of visual novels
I never did understand visual novels. They aren't games, but they aren't good novels either. Plus I don't read Japanese, and judging by the (poor) translations out there, most "visual novels" consist of mostly pressing enter to skip tons of "..." dialogue.
The Danganronpa and Ace Attorney games have some really good detective stories in it - I think the overall story in those 2 series is pretty bad, but in each game, there is at least one individual case that is great; and Zero Escape is one of the only work of fiction where I thought time travel / parallel universes was done right, without loopholes I could think of.
But then again, after that super short text, there is 10 minutes long cut scene followed by another cut scene.
With the possible exception of visual novels, no player likes walls of text, efficiency is key. In tabletop RPGs, detailed descriptions are often desireable, and not only that but GMs have to respond to players. For example, a PC may decide to rob the NPC, because why not. And now you have a whole lot of stuff to deal with: how rich the NPC is, how willing to fight, what are his relationships with other NPCs,... Video games simply won't let you do things that are not programmed.
In the article, dialog is limited to 3-4 lines. One of these tells you what your next quest is "I hear there’s a mirror in the Fire Mountains that can block its flames.". And another one mentions a red dragon. It means you only have two lines to establish a character, and if you can do it in one that's better.