Re:How to Put More “Character” into Your NPCs
by simion314 on Tuesday May 26, 2020 @02:10PM
(#23314477)
It is your opinion, not all people are like you, but I think you can design a interface where people that want to skip this ca do it. even visual novels will give you a skip button and a log to go back if you need some information.
Not all things that seem bad to you are objectively bad, some people enjoy that, remember how you taste in books/music etc changed in time.
Re:How to Put More “Character” into Your NPCs
by Miraste on Wednesday May 27, 2020 @04:22PM
(#23329429)
I agree with the idea and most of the examples, but I'd be interested to hear why you've put FFXIII in the good category and Mass Effect in the bad one. XIII has a ton of dubiously-written extra text, and I don't remember ME being too verbose or badly written (with some exceptions).
Control, FFXIII, Fallout, Animal Crossing: Fun to read through all the extra text/dialogue!
{Vast majority of visual novels}, Mass Effect, Tales Series, {Vast majority of story-based gacha games}: Not so much!