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Re:How to Put More “Character” into Your NPCs by the_af on Tuesday May 26, 2020 @01:22PM (#23313869)
> no player likes walls of text

I generally agree and I don't like it either, except for Planescape Torment, because it has awesome characters and text.

> With the possible exception of visual novels

I never did understand visual novels. They aren't games, but they aren't good novels either. Plus I don't read Japanese, and judging by the (poor) translations out there, most "visual novels" consist of mostly pressing enter to skip tons of "..." dialogue.

Re:How to Put More “Character” into Your NPCs by Rels on Tuesday May 26, 2020 @02:06PM (#23314423)
I don't think I can be called a visual novel fan, only having played the most popular ones. But these most popular ones were all great.

The Danganronpa and Ace Attorney games have some really good detective stories in it - I think the overall story in those 2 series is pretty bad, but in each game, there is at least one individual case that is great; and Zero Escape is one of the only work of fiction where I thought time travel / parallel universes was done right, without loopholes I could think of.

Re:How to Put More “Character” into Your NPCs by Blackthorn on Wednesday May 27, 2020 @01:56AM (#23319797)
I'm not a fan, but there are some real well-loved masterpieces in the genre. The Ace Attorney series, Doki Doki Literature Club, and others.