News for hackers. Stuff that matters.
Re:Why is Idris 2 so much faster than Idris 1? by nikivi on Monday May 25, 2020 @04:01PM (#23304360)
What language features are needed in order to implement dependent types? Can you implement it on top of existing features of say Rust or Swift?
Re:Why is Idris 2 so much faster than Idris 1? by dan-robertson on Monday May 25, 2020 @04:33PM (#23304663)
A first feature is the ability to define “interesting” types. By interesting I mean “generic” types which do things depending on the types of their arguments. In other words, a way to have functions at the type level. In Haskell you can do this with type families. I don’t know if you can do something similar in rust (have a type in a trait and then implement that trait in certain cases to get your function from input type to the type in the trait implementation for the input type)

A second feature that I think is needed is a way to go between types and values which I don’t think rust or swift can do.

Two fundamental dependent types are the dependent sum and dependent product. The dependent product is the type of a function whose output type depends on its input value. This is a generalisation of the product type: the product type (a,b) is like the dependent product type (x:{1,2}) -> T x where T 1 = a and T 2 = b.

The dependent sum type consists of a tag value of some type and a value whose type depends on the tag. For example a vector of arbitrary length Of floats could be written with a type something like:

  Sum(n:Nat)(Vec n Float)
And a value like

  (2,[1,2])
Sometimes you see online that every pair can be represented as a dependent sum and this is true but completely misses the point because it implies that you should think of it like a generalised product which you should not do.
Re:Why is Idris 2 so much faster than Idris 1? by pittma on Monday May 25, 2020 @08:06PM (#23306170)
You can, in fact, use traits to do type-level programming in Rust[1], but this is type-level programming; it isn't /dependent/ types. The biggest "blocker" for using dependent types is that programs must be /total/, because that program has to be evaluated for it to typecheck! If a program is not total, the typechecker has the potential of getting stuck. The two dependently-typed languages I've programmed in, Mostly Agda and a tiny bit of Idris, have totality checkers to aid in this. Generally this means that recursion is only allowed if its structural, and there can be no run-forever loops, i.e., no servers.

I think instead, for one of these languages, the ideal would be opt in should you need it. Dependent types are, by their nature, proof carrying[2], and there are times when you want this, but for a general-purpose programming language, also times that you do not. You can't be total over IO (or any effect for that matter), so, yeah, skip it when arg-parsing, but then opt-in when you're processing your financial transactions or actuating your robot.

[1] https://dpitt.me/talks/tt-for-rust/

[2] http://www.cs.nott.ac.uk/~psztxa/publ/ydtm.pdf

Re:Why is Idris 2 so much faster than Idris 1? by oisdk on Monday May 25, 2020 @09:17PM (#23306525)
> The biggest "blocker" for using dependent types is that programs must be /total/, because that program has to be evaluated for it to typecheck!

Totality is orthogonal to dependent types. You can absolutely have non-total programs at the type level: Rust has such programs today in fact!

> Generally this means that recursion is only allowed if its structural, and there can be no run-forever loops, i.e., no servers.

You can have an infinite loop in a total language like Agda or Idris: coinduction is the mechanism.

> Dependent types are, by their nature, proof carrying[2], and there are times when you want this, but for a general-purpose programming language, also times that you do not.

This doesn't make a whole lot of sense to me. Dependent types are "proof carrying" in the sense that any program of the type:

    Int -> Int
Is a proof that there exists a function of type `Int -> Int`, nothing more. I don't know what "opting out" of the "carrying" there would mean.

> You can't be total over IO (or any effect for that matter), so, yeah, skip it when arg-parsing, but then opt-in when you're processing your financial transactions or actuating your robot.

You can be total over IO, and effects do not imply non-totality either.

Re:Why is Idris 2 so much faster than Idris 1? by pittma on Monday May 25, 2020 @09:41PM (#23306663)
> Totality is orthogonal to dependent types. You can absolutely have non-total programs at the type level: Rust has such programs today in fact!

Absolutely, the talk I linked to gets at this to some extent. In rust, partiality causes type checking to fail. You could use it on purpose!

> You can have an infinite loop in a total language like Agda or Idris: coinduction is the mechanism.

For sure, but the totality checker is appeased by sized-types, or at least that's how I know to do it in Agda. I've heard it can be done without them, but I'm not familiar with the approach. This is what I intended w/r/t structural recursion.

> This doesn't make a whole lot of sense to me.

This is because, as the authors state, to type check the program is to evaluate it, so before it can run you have proof that it is correct.

By opting out I'm more talking about the converse, to opt in when you need it. Kind of the opposite of Idris's %partial directive.

> You can be total over IO, and effects do not imply non-totality either.

That's fair, you're right. This is poorly stated.

Re:Why is Idris 2 so much faster than Idris 1? by jinwoo68 on Monday May 25, 2020 @09:01PM (#23306446)
Idris does support forever loops or servers without losing totality. See https://idris2.readthedocs.io/en/latest/tutorial/typesfuns.h...
Re:Why is Idris 2 so much faster than Idris 1? by pittma on Monday May 25, 2020 @09:50PM (#23306711)
Hm, that's not how I'm reading this. An infinite loop is, by definition, partial. What I'm gathering from this is that that stuckness that the typechecker can encounter in the face of partiality is okay in Idris, that its typechecker just says, "welp, this is as far as I go."
Re:Why is Idris 2 so much faster than Idris 1? by jinwoo68 on Monday May 25, 2020 @11:37PM (#23307170)
I’m specifically talking about the “Produces a non-empty, finite, prefix of a possibly infinite result” part on that page. As long as your server generates finite responses in finite times, Idris recognizes your code as total.
Re:Why is Idris 2 so much faster than Idris 1? by Shoue on Tuesday May 26, 2020 @06:39AM (#23309410)
When dealing with corecursion (infinite streams) you don't care about whether you terminate, but rather, whether the infinite stream is _productive_ meaning it doesn't stop producing values. The prime example of a function that's impossible(?) to prove productive (for all cases) is filter – since it takes a predicate function that decides whether values are returned or not. If you give filter a predicate that always returns false you will never produce any values, hence that wouldn't be productive.
Re:Why is Idris 2 so much faster than Idris 1? by kryptiskt on Monday May 25, 2020 @10:46PM (#23306972)
If you have codata you can have infinite loops in total functional programming.

https://en.wikipedia.org/wiki/Corecursion

Re:Why is Idris 2 so much faster than Idris 1? by dependenttypes on Tuesday May 26, 2020 @01:48PM (#23314199)
> A first feature is the ability to define “interesting” types. By interesting I mean “generic” types which do things depending on the types of their arguments

LF does not have higher kinded types but it does have dependent types.

Re:Why is Idris 2 so much faster than Idris 1? by heinrich-lunge on Monday May 25, 2020 @04:34PM (#23304671)
Dependent types are a language feature, simply adding two types --- the dependent product / exponential / function type, and the dependent sum / product / tuple type.

You can definitely add dependent types to Rust, but I see at least the following problems.

1. Rust compile times and dependent typing compile times are both really long. Combining the two sounds like it'd be unacceptably long.

2. Rust promises full type erasure when you're not using "dyn". Predictably erasing dependent types seems to be a hard problem. Heck, even ergonomically giving low-level control over the layout of a dependent sum sounds hard.

3. Dependent types give you a whole bunch of new ways to do things that you can already do in Rust, which is probably a bad thing.

I think "bolt-on" approaches, as Hoare logic is to imperative pseudocode, or SPARK is to Ada, are something that Rust could easily employ, which are more well-tested, and would solve all of the use cases of dependent types in industry.

Re:Why is Idris 2 so much faster than Idris 1? by kibwen on Monday May 25, 2020 @04:52PM (#23304840)
> Rust promises full type erasure when you're not using "dyn"

I don't know if "type erasure" is the accurate term to use with the generic-specialization scheme that Rust uses; one can trivially write a generic Rust function that demonstrates that types, while inaccessible at runtime, still semantically affect the generated code:

    use std::mem::size_of;
    
    fn foo<T>(t: T) {
        dbg!(size_of::<T>());
    }
    
    fn main() {
        foo(1);  // prints 4
        foo("bar");  // prints 16
    }
Re:Why is Idris 2 so much faster than Idris 1? by TeMPOraL on Monday May 25, 2020 @05:19PM (#23305096)
Isn't this just compile-time dispatching? I think types 'inaccessible at runtime but still affecting generating code' are table stakes, and basically half of the point of doing these types of generics.

Equivalent C++ code (admittedly, C++ templates aren't really generics) would have enough information to shove literal 4 and 16 into the binary there.

Re:Why is Idris 2 so much faster than Idris 1? by kibwen on Monday May 25, 2020 @05:30PM (#23305186)
This is kind of my point, I've never heard the term "type erasure" used with static dispatch (and Rust code, for better or worse, overwhelmingly prefers static dispatch to dynamic dispatch).

Rust does guarantee type erasure on lifetimes, but lifetimes are only used for semantic analysis, and are completely separate from and unrelated to code generation/type layout.

Re:Why is Idris 2 so much faster than Idris 1? by Reelin on Monday May 25, 2020 @07:07PM (#23305825)
What do you mean by C++ templates not really being generics? Aren't Rust's generics also implemented as templates (as opposed to parametric polymorphism)?
Re:Why is Idris 2 so much faster than Idris 1? by neutronicus on Monday May 25, 2020 @10:38PM (#23306941)
Rust Generics are Parametric Polymorphism - you must pre-declare the allowed operations on the Type Parameters via Trait Bounds (essentially Haskell Typeclass constraints), and the Generic will fail to compile if you try to perform any other operations in the body (even if the Generic is never instantiated).

In C++ you can do any syntactically valid thing with the Type Parameter in a Template body, and it isn't type-checked until you attempt to instantiate it.

Re:Why is Idris 2 so much faster than Idris 1? by Reelin on Tuesday May 26, 2020 @01:23AM (#23307693)
Would it be correct to describe Rust's generics as parametrically polymorphic templates then? I'm still not seeing how C++ templates aren't proper generics though - parametric polymorphism isn't a requirement for that, is it?

I guess I had mistakenly thought that run time dispatch and a single binary implementation was somehow required for parametric polymorphism since it requires treating all types identically. Upon reflection I can see that it's not actually exclusive of compile time dispatch though.

From a pragmatic perspective it seems unfortunate that such generics can't be used in an API without corresponding access to the source code. I saw the ability to work with arbitrary future types at runtime as largely being the point of type erasure.

From a theoretical perspective I'm having some trouble accepting the idea that Rust generics are an example of true parametric polymorphism. In the earlier example a function could behave differently based on the size of the type. That's not uniformly dispatching to a behavior implemented by the type though, which seems like the core idea behind parametric polymorphism to me. (I suppose my concerns are purely academic though. AFAIK runtime reflection in Java allows utterly breaking type erasure but in practice Java generics still seem to be referred to as an example of parametric polymorphism.)

Re:Why is Idris 2 so much faster than Idris 1? by ncmncm on Monday May 25, 2020 @11:45PM (#23307216)
... which does also happen at compile time. Or before you instantiate it, if the template is declared using concepts, in C++20.

The effect without concepts is that you can (in principle) get things that "accidentally" match, like applying "+" to strings; and that the error messages when they don't match are unpleasant. Concepts resolve both.

Re:Why is Idris 2 so much faster than Idris 1? by ferzul on Monday May 25, 2020 @05:20PM (#23305115)
correct me if i'm wrong - i only spent a hours with rust: doesn't dbg! run at compile time? and therefore your example is still compatible with type erasure?
Re:Why is Idris 2 so much faster than Idris 1? by uryga on Monday May 25, 2020 @06:46PM (#23305705)
`dbg!(x)`, being a macro, expands to something at compile time; at runtime, that expanded code will do something like `write(x.fmt(), stderr)`. it's not relevant here, only `size_of` is.

what's happening here is that rust does "monomorphization" – it generates two versions of `foo`, one for ints and one for strings; then, in each specialized version, `size_of` is specialized to that particular type's implementation of `size_of` (compiler-generated), which returns 4 for i32 and 16 for <whatever that string type is>.

i'm sure it's actually more nuanced than that, but i think that's the general principle.

Re:Why is Idris 2 so much faster than Idris 1? by kibwen on Monday May 25, 2020 @05:39PM (#23305257)
I'm asking what we're referring to by "type erasure" here; one can use trait objects to erase a type in Rust, and size_of (which, yes, runs at compile-time (the debug macro is just for printing, not for const eval)) does indeed work on such type-erased objects, but it will always give you the size of the fat pointer to the trait object.
Re:Why is Idris 2 so much faster than Idris 1? by mvcccccc on Monday May 25, 2020 @04:37PM (#23304705)
IMO, it would be easy to create a new dependently typed language with on a subset of the Rust or Swift syntax. Here's a tutorial written by an Idris contributor. http://davidchristiansen.dk/tutorials/nbe/ Following the guide, you can build a dependently typed language with Racket syntax in two hours.

But it is not easy to plug dependent types to existing compilers of Rust or Swift. In general, a dependently typed language is not Turing-complete so that the type checking (which now requires running programs) is decidable. That means you have to rule out features like general recursion and arbitrary loops. That could mean reconnecting the wires in the existing compiler. From an engineering aspect, it should be easier to plug dependent types on a functional programming language, e.g., dependent Haskell, than imperative languages.

Re:Why is Idris 2 so much faster than Idris 1? by krapht on Monday May 25, 2020 @04:06PM (#23304415)
I'm not sure that this question even makes sense. It's like asking: "What language features are needed in order to implement a borrow checker?"

You don't bolt this functionality on to an existing language; it requires changes to your whole compiler pipeline to be useful.

Re:Why is Idris 2 so much faster than Idris 1? by drcode on Monday May 25, 2020 @04:25PM (#23304577)
Don't be so certain, some languages allow a lot of flexibility within libraries. For instance, Clojure has an excellent library implementing Go-style channels with green threads (core.async) all built without any modifications to the core system.
Re:Why is Idris 2 so much faster than Idris 1? by krapht on Monday May 25, 2020 @04:46PM (#23304790)
Sure. Linear types and borrow checking is possible in Lisp too, but I wouldn't take that as evidence that it's super easy to make Clojure behave like Rust.

What is possible and what is practical are two different things.

Re:Why is Idris 2 so much faster than Idris 1? by zelphirkalt on Tuesday May 26, 2020 @03:49AM (#23308468)
Good point, Lispy languages with sufficiently powerful macro systems can do this. This is part of the reason, why no language committee deciding on backwards compatible changes to the language is needed to develop such a library.

I don't know enough to say whether this would be possible in Rust.

Re:Why is Idris 2 so much faster than Idris 1? by rscho on Monday May 25, 2020 @04:19PM (#23304528)
He does it on top of scheme. Have a look at

https://mitpress.mit.edu/books/little-typer

Re:Why is Idris 2 so much faster than Idris 1? by lmm on Tuesday May 26, 2020 @05:48AM (#23309054)
You might like to read https://serokell.io/blog/why-dependent-haskell , which describes a roadmap for making dependent types practical in Haskell.

Useful steps on the road: singleton types (needed to make it easy to represent basic values as types), higher-kinded types (needed to implement functions at the type level), kind polymorphism (needed to be able to reuse the same functions at the type and the value level). Rust is I think getting the first, is gradually implementing little subsets of the second, and is nowhere near the third.

The other thing you need to worry about is how dependent types interact with existing language features. In particular, if not implemented carefully then they may break type inference, and I imagine Rust's lifetime inference might have similar issues.

Re:Why is Idris 2 so much faster than Idris 1? by contravariant on Monday May 25, 2020 @07:22PM (#23305925)
With no restriction on what kind of dependent types are allowed the type system should at least be Turing complete.
Re:Why is Idris 2 so much faster than Idris 1? by anentropic on Tuesday May 26, 2020 @06:35AM (#23309375)
https://dl.acm.org/doi/10.1145/3371071

Dependent Types via macros, in Racket

somewhere near the end of the paper is a table of the macro features used, which gives the impression it was only possible in Racket, but the lack of a common terminology for these things makes it hard to compare other languages' macro systems unless you are deeply familiar with them, so maybe it could be adapted

Re:Why is Idris 2 so much faster than Idris 1? by zitterbewegung on Monday May 25, 2020 @04:06PM (#23304417)
You can implement any language in any language that is Turing complete. Or practically anything with conditionals, looping and recursion.

So yes to all of your questions.

Re:Why is Idris 2 so much faster than Idris 1? by chongli on Monday May 25, 2020 @04:13PM (#23304482)
You mean you could write a compiler for Idris (or any other dependent typed language) in a Turing complete language. That’s fine but it’s not a very useful statement.

If you want dependent types IN Rust or Swift then Turing-completeness won’t help you, because neither of them have Turing-complete type checkers. You’d have to modify the compiler for them (and thus change the language itself).

Re:Why is Idris 2 so much faster than Idris 1? by dependenttypes on Monday May 25, 2020 @04:24PM (#23304567)
> because neither of them have Turing-complete type checkers

https://sdleffler.github.io/RustTypeSystemTuringComplete/

Re:Why is Idris 2 so much faster than Idris 1? by Jweb_Guru on Monday May 25, 2020 @06:25PM (#23305567)
Sure, and there exists a dependent type system in Rust's trait system. It is wildly impractical to actually use, interacts poorly with the actual language, and a great example of why Turing Completeness of a type system means very little in practice.
Re:Why is Idris 2 so much faster than Idris 1? by chongli on Monday May 25, 2020 @04:40PM (#23304731)
That's almost certainly a bug. At any rate, a proper language with dependent types does not have a Turing-complete type checker and that's what makes it magical. You get incredible power without having to worry about non-termination in your type checker.
Re:Why is Idris 2 so much faster than Idris 1? by devit on Monday May 25, 2020 @04:46PM (#23304792)
It's not a bug, it's due to the trait (aka typeclass) system.

Apparently Haskell has some restrictions that make typeclasses decidable (if -XUndecidableInstances is not set), but Rust has no such mechanism other than numeric iteration limits.

Re:Why is Idris 2 so much faster than Idris 1? by mokus on Monday May 25, 2020 @06:05PM (#23305429)
Guaranteed termination of a sound dependent type system is only useful as a mathematical property, not a practical one (yes, I know the mathematical consequences have practical benefit but I mean directly it doesn’t say anything about what a typical user thinks of as “termination”). You could still trivially write an algorithm at the type level which is Turing-complete in a practical sense.

For example, write a type that implements a Turing machine parameterized by a program and a natural number N of evaluation steps to take. Apply that type to Graham’s number or some suitably large natural number. You now have a type that is, for all practical purposes, Turing-complete, even though it is theoretically guaranteed to terminate.

Re:Why is Idris 2 so much faster than Idris 1? by chongli on Monday May 25, 2020 @06:57PM (#23305768)
For example, write a type that implements a Turing machine parameterized by a program and a natural number N of evaluation steps to take. Apply that type to Graham’s number or some suitably large natural number.

To do that you’d first need to be able to fit Graham’s number into your source code which unfortunately is never going to happen.

Idris has a termination checker which in practice rejects non-primitive recursion. If you can’t prove to the type checker that your recursive function deferments toward a base case at every step then your program won’t type check. So there’s no back-door method to get Graham’s number or other silliness like the Ackerman function into your types.

Re:Why is Idris 2 so much faster than Idris 1? by mokus on Monday May 25, 2020 @08:35PM (#23306314)
I’ve done it in Agda - it’s not even hard. The naive definitions are accepted without issue.

https://github.com/mokus0/junkbox/blob/master/Agda/ack.agda