News for hackers. Stuff that matters.
Re:PC games are fighting a new surge of cheaters and hackers by MaxikCZ on Saturday May 09, 2020 @03:56PM (#23127805)
I was indifferent about you until this post. While I appreciated the information you are giving "from the other side", I also understand why simply telling us this wont make you look any better.

But then you present us that the reason for only official servers is because community servers might have mods/weird rules, or ,dear god, funny names? How exactly is that a problem? Currently I spend some time in Rust. It has official servers as well as community ones. And let me tell you, the community servers are whats keeping the game afloat. Funny names in server list virtually doesn't exist. Its like people in general have a certain level of taste and it just so happens that servers with cringe names are left empty. Mods are great. Different people enjoy different mechanics, and thank god for different rules on some server, like "solo only", because it's actively sought out by people that don't want to combat 20 men teams on official servers.

Your statement that community servers are only working for session based games couldn't be more diverged from reality. Some of those servers are hosted for years continuously, only restarted to apply updates. And for many other games this is the case.

You say that we don't want what we want and Hardcore PC Master Race ain't representing all gamers, but frankly, if anyone knows what they want, wouldn't you agree Hardcore PC gave it more thought than your "average gamer"?

The issues you described ain't problem of community, which you heroically solve by taking our toys away, but are exaggerated, misunderstood, almost nonexistent issues that mainly come from skewed views of you as game developers and yours personally.

Maybe you are burned out of people hating while proclaiming "Im only the messenger" because it touches you personally, correctly, because you also believe the wrong message we Hardcore PC Master Race gamers so hate to hear.

EDIT: And the fact that multiplayer game becomes unprofitable once player spends more time in it is horrifying. So you telling me the studios are actually incentivized to make games we stop playing almost immediately after purchase? And you use this to defend your point why servers cant afford basic anti-cheat?

Re:PC games are fighting a new surge of cheaters and hackers by SebastianKra on Saturday May 09, 2020 @05:12PM (#23128365)
Just as a small side note:

I still play some Battlefield 4 from time to time. Custom servers are awful.

You'll randomly get kicked because you didn't pay for a VIP slot, randomly killed because only 5 snipers per team are allowed and randomly kicked because the admin didn't like the particular gun you're using.

I can see why game developers would (and should) prevent that.

Re:PC games are fighting a new surge of cheaters and hackers by magahacka on Saturday May 09, 2020 @05:32PM (#23128469)
If i remember correctly BF4 follows the same logic of BF3, meaning that "Custom" servers are actually running only on hostings that EA has given license to, so at best the administrator has the ability to manage the players and not the game itself.

The only thing that may dissuade game creators from creating openly available dedicated server software is that they will need to let everyone access the list of servers(like Valve), so they would get traffic without any kind of ROI.

Re:PC games are fighting a new surge of cheaters and hackers by calaphos on Sunday May 10, 2020 @11:21AM (#23133308)
Interestingly I have the opposite experience with the previous battlefield 3. There are still several active servers, all of them are generally fun to play with no weird rule sets. I remember in the earlier years of the game some servers had rules like no sniper and you were automatically kicked if using one but that was made clear in the server title.
Re:PC games are fighting a new surge of cheaters and hackers by dijit on Saturday May 09, 2020 @04:15PM (#23127941)
Nothing can explain it to you like experience. It's nice to be principled and see the world as black and white, but the overall theme I was trying to portray was that everything is trade-offs.

You can't have your cake and eat it too here, everything costs, and player experience is king.

Cheating happens, we don't want it to, but we do the best we can with what we have, and if it's not enough: play on a platform that does not allow memory modification and injection. It's damn impossible to "secure" a client, and when we do people cry about DRM. (I'm not saying that some DRM isn't to "prevent piracy" and I'm a free software advocate so I hate DRM, I'm just saying that if we included DRM in our game people would go nuts about it- but it would help solve the issue here).

Re:PC games are fighting a new surge of cheaters and hackers by etrabroline on Saturday May 09, 2020 @05:00PM (#23128282)
AAA titles get hundreds of millions of dollars of development effort, and they can't even bother do basic things for the community and instead thwart community efforts. The problem is that the studios have been bought up by corrupt corporate bean counters who just see video games as a product to sell and not a passion they share in. Educated consumers are the bane of sleazy businessmen, and the salvation of honest ones.
Re:PC games are fighting a new surge of cheaters and hackers by dijit on Monday May 11, 2020 @11:33AM (#23143233)
It's sad that you think we're "out to get you", we're just making games.

Consider the widely acknowledged fact tat the working hours are brutal, the pay is quite low for C/C++ programmers, the average experience in the industry before burnout is 5 years.

Nobody would do this if the passion wasn't there. This industry basically couldn't exist without the passion for making games.

And, every time we fail we're yelled at for being incompetent. Every trade off we make is derided by people who never actually tried to make something like this.

Every time we try to increase the amount we're paid, or set a decent working schedule (longer development times mean more salaries because working on a project longer) we're told that we're "sleazy business men" trying to make a profit.

Like I said in another comment, the only way for you to get "better" games is to set your expectations for games lower than AAA (IE: stop buying AAA's), make us slaves or pay more.

And people (in aggregate) do not want to pay more.

Re:PC games are fighting a new surge of cheaters and hackers by JetSpiegel on Friday May 15, 2020 @09:22PM (#23199555)
> Every time we try to increase the amount we're paid, or set a decent working schedule (longer development times mean more salaries because working on a project longer) we're told that we're "sleazy business men" trying to make a profit.

Who's this "we"? The workers or the shareholders? Is there any unionizing effort on the videogame industry?

Re:PC games are fighting a new surge of cheaters and hackers by imtringued on Saturday May 09, 2020 @06:27PM (#23128775)
There is no need to secure the client because all the things the cheaters can mess with should be server side to begin with. DRM doesn't solve the problem. It only makes the problem more attractive because it lets you avoid the real solution. The end result is buggier games because the project manager can get away with shipping half assed crap.
Re:PC games are fighting a new surge of cheaters and hackers by dijit on Saturday May 09, 2020 @07:17PM (#23129032)
I'm saying the trade-offs we make are known. It's impossible to do everything. If we could do what you want us to do on the server the game would be 1/10th of what it is because each frame would take 2 seconds to render otherwise.

But, I’m hiring. If you think you can do better. I’ll put in a good word.

https://www.massive.se/job/gameplay-programmer-7439997104051...

https://www.massive.se/job/senior-system-programmer-74399969...

Re:PC games are fighting a new surge of cheaters and hackers by drwiggly on Saturday May 09, 2020 @09:07PM (#23129523)
Action games can't be server side fully. Latency would make the game unworkable. So you'll get wall hacks and speed hackers, and aim bots, and trigger bots. You can ban them post facto but its a continual cat and mouse game with detection and avoidance.