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Re:PC games are fighting a new surge of cheaters and hackers by dijit on Monday May 11, 2020 @11:33AM (#23143233)
It's sad that you think we're "out to get you", we're just making games.

Consider the widely acknowledged fact tat the working hours are brutal, the pay is quite low for C/C++ programmers, the average experience in the industry before burnout is 5 years.

Nobody would do this if the passion wasn't there. This industry basically couldn't exist without the passion for making games.

And, every time we fail we're yelled at for being incompetent. Every trade off we make is derided by people who never actually tried to make something like this.

Every time we try to increase the amount we're paid, or set a decent working schedule (longer development times mean more salaries because working on a project longer) we're told that we're "sleazy business men" trying to make a profit.

Like I said in another comment, the only way for you to get "better" games is to set your expectations for games lower than AAA (IE: stop buying AAA's), make us slaves or pay more.

And people (in aggregate) do not want to pay more.

Re:PC games are fighting a new surge of cheaters and hackers by JetSpiegel on Friday May 15, 2020 @09:22PM (#23199555)
> Every time we try to increase the amount we're paid, or set a decent working schedule (longer development times mean more salaries because working on a project longer) we're told that we're "sleazy business men" trying to make a profit.

Who's this "we"? The workers or the shareholders? Is there any unionizing effort on the videogame industry?