News for hackers. Stuff that matters.
Re:PC games are fighting a new surge of cheaters and hackers by imtringued on Saturday May 09, 2020 @06:27PM (#23128775)
There is no need to secure the client because all the things the cheaters can mess with should be server side to begin with. DRM doesn't solve the problem. It only makes the problem more attractive because it lets you avoid the real solution. The end result is buggier games because the project manager can get away with shipping half assed crap.
Re:PC games are fighting a new surge of cheaters and hackers by dijit on Saturday May 09, 2020 @07:17PM (#23129032)
I'm saying the trade-offs we make are known. It's impossible to do everything. If we could do what you want us to do on the server the game would be 1/10th of what it is because each frame would take 2 seconds to render otherwise.

But, I’m hiring. If you think you can do better. I’ll put in a good word.

https://www.massive.se/job/gameplay-programmer-7439997104051...

https://www.massive.se/job/senior-system-programmer-74399969...

Re:PC games are fighting a new surge of cheaters and hackers by drwiggly on Saturday May 09, 2020 @09:07PM (#23129523)
Action games can't be server side fully. Latency would make the game unworkable. So you'll get wall hacks and speed hackers, and aim bots, and trigger bots. You can ban them post facto but its a continual cat and mouse game with detection and avoidance.