Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by userbinator on Saturday May 09, 2020 @04:18PM
(#23127962)
Some of the ultra-cheap "battery portable handheld games" (https://en.wikipedia.org/wiki/Handheld_electronic_game ) which are still produced today may have such ASICs, although I suspect a lot of them are actually a 4 or 8-bit CPU with a mask ROM.
Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by amelius on Saturday May 09, 2020 @08:26AM
(#23124167)
Next: analog implementation of Doom?
Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by djmips on Saturday May 09, 2020 @10:05AM
(#23124782)
Not a finished one but this concept is cool.
Doom on a Vectrex.
https://www.youtube.com/watch?v=VuVnoqFF3II
Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by MrBuddyCasino on Saturday May 09, 2020 @10:20AM
(#23124902)
Sprite_tm! His hacks are always tasteful.
Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by anthk on Saturday May 09, 2020 @11:37AM
(#23125587)
The Vectrex had a 6809...
Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by goldenkey on Saturday May 09, 2020 @10:03AM
(#23124764)
Oscilloscope doom? I can dig it. Kinda like I dig this [1]
Re:The DooM-chip: no CPU, no opcodes, no instruction counter
by MayeulC on Saturday May 09, 2020 @07:17PM
(#23129030)
I like this guy. I thought this was going to be a more introductory video: https://www.youtube.com/watch?v=rtR63-ecUNo (holy c*, he published a lot of these since 2014, they're pretty good :) )
This has been done with quake: https://www.youtube.com/watch?v=aMli33ornEU
http://www.pong-story.com/gi.htm
http://www.pong-story.com/gi8500.htm