News for hackers. Stuff that matters.
Re:Running decade-old games in containers by readwind on Wednesday April 22, 2020 @02:20AM (#22942807)
Your email is nowhere to be found, so it's impossible to email you about typos or bugs. Typos in this case.

Anyways search for:

Thus, it is imperative to avoid giving these containers running old software no access to the network

and remove the "no" I suppose? I might be wrong. Only one 'no' there, so it should be gone, afaik.

Re:Running decade-old games in containers by mbrukman on Wednesday April 22, 2020 @09:32AM (#22945338)
> Your email is nowhere to be found, so it's impossible to email you about typos or bugs. Typos in this case.

You're right, I don't post my email address on my blog, and yet it's widely available and discoverable (which leads to spam, so...). That said, you can find me on Twitter and LinkedIn, and send me a private message there.

Public comments on HN also work. :-)

Back to your original point:

> Anyways search for:

> Thus, it is imperative to avoid giving these containers running old software no access to the network

> and remove the "no" I suppose? I might be wrong. Only one 'no' there, so it should be gone, afaik.

You're absolutely right; that's a double negative—that "no" should either be dropped or replaced with "any". I'll fix that in a bit.

Thanks again for your careful reading and letting me know!

Re:Running decade-old games in containers by readwind on Wednesday April 22, 2020 @10:38AM (#22946023)
:) glad to be of help. Keep on producing great things.
Re:Running decade-old games in containers by mbrukman on Friday April 24, 2020 @05:56PM (#22973337)
Just wanted to let you know that I fixed this (and a few other issues I found upon re-reading my post for the Nth time).

Thanks again for your help!