I am largely self taught, and I didn't touch C/C++ for a long time, so there's a lot of stuff people might take for granted (like the use of ldd), which for a long time I had never encountered.
Anyways search for:
Thus, it is imperative to avoid giving these containers running old software no access to the network
and remove the "no" I suppose? I might be wrong. Only one 'no' there, so it should be gone, afaik.
You're right, I don't post my email address on my blog, and yet it's widely available and discoverable (which leads to spam, so...). That said, you can find me on Twitter and LinkedIn, and send me a private message there.
Public comments on HN also work. :-)
Back to your original point:
> Anyways search for:
> Thus, it is imperative to avoid giving these containers running old software no access to the network
> and remove the "no" I suppose? I might be wrong. Only one 'no' there, so it should be gone, afaik.
You're absolutely right; that's a double negative—that "no" should either be dropped or replaced with "any". I'll fix that in a bit.
Thanks again for your careful reading and letting me know!
Rather than just posting the end result that worked, this is my trial-and-error "walthrough" of building a container from start to finish, in order to run several games from a while back.
Hopefully, this can get you started with playing these and other games again, or discovering them for the first time! Let me know what you think and if you'd like to see more of this in the future.