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Re:Honda bucks industry trend by removing touchscreen controls by vel0city on Tuesday March 31, 2020 @03:06PM (#22741211)
In many of the newer systems, all those physical dials and switches are just inputs to the computer system which ultimately decides to do what the user is requesting. A bug which would prevent inputs from working right on a touchscreen could also happen on reading inputs on other systems. Not that I'm arguing for touchscreen controls, just that these days having a physical knob does not mean you're directly manipulating things. Software glitches can still muck up physical controls.
Re:Honda bucks industry trend by removing touchscreen controls by im3w1l on Tuesday March 31, 2020 @06:52PM (#22743646)
> In many of the newer systems, all those physical dials and switches are just inputs to the computer system which ultimately decides to do what the user is requesting.

Even so, a program for processing a switch or dial can be really short and simple. You can print it out on a sheet and check and double check every line of code for to make sure it's correct and all possibilities are accounted for.

A program handling a touchscreen will be complicated. Millions of lines of code. Maybe even billions. The best you can hope for is empirically verifying it's mostly correct most of the time.

Re:Honda bucks industry trend by removing touchscreen controls by travisgriggs on Tuesday March 31, 2020 @07:27PM (#22743928)
You've done a lot of programming for hardware switches and such then?

I do some. And the last device we built, we still fight with a simple rotary switch. You have to do things like debounce inputs that seem like obvious binary switches. Getting the debounce windowing right can be just as "guessy". And guess what the highest point of failure on said device is. That selector switch. Had similar experience with buttons. I think the software part is just two forms of the Law of Conservation of Ugly.

I do like tactile better, but more for affordance/discoverability (e.g. ergonomic) issues than what you're driving at above.

Re:Honda bucks industry trend by removing touchscreen controls by lukevp on Tuesday March 31, 2020 @07:39PM (#22744039)
Yeah processing switch and button and encoder data manually is terrible. Once you install a library to wrap this hardware device in a sane process, how different is that than getting an x/y pixel coordinate from a touchscreen? Touch technology is incredibly reliable. I touch my phone probably 5k times a day or more and I don’t have touch failures, and I carry it around with me and get debris on it and drop it off of tables and all that too. I would argue that a touch interface is one of the most reliable from a hardware standpoint despite not being tactile.
Re:Honda bucks industry trend by removing touchscreen controls by fludlight on Wednesday April 01, 2020 @12:14AM (#22745600)
If anyone else is wondering what debouncing is:

https://my.eng.utah.edu/~cs5780/debouncing.pdf

Re:Honda bucks industry trend by removing touchscreen controls by kieckerjan on Thursday April 02, 2020 @06:11AM (#22757573)
Haha, this is actually a remarkably funny read with some grizzled, hard-won bits of wisdom sprinkled in.

"It’s surprising how many of those derelicts hanging out at the waterfront bars pick an almost random time constant. “The boys ‘n me, we jest figger sumpin like 5 msec”. Shortchanging a real analysis starts even a clean-cut engineer down the slippery slope to the wastrel vagabond’s life."

Re:Honda bucks industry trend by removing touchscreen controls by viraptor on Wednesday April 01, 2020 @12:16AM (#22745614)
Pressure / proximity info is just as noisy and requires its own version of denouncing and x/y jitter handling on top. (Is it a click/drag/hovering over?) My partner can't even stop accidentally registering right-clicks on her laptop touchpad, which should be a really polished experience these days.

I'm not sure I buy touchscreens ever being simpler to handle. (or even in the similar range - they're strictly harder)

Re:Honda bucks industry trend by removing touchscreen controls by DonHopkins on Tuesday March 31, 2020 @10:33PM (#22745034)
Even modern AAA computer games sometimes miss mouse clicks, because they foolishly poll for transitions of the button up/down state in the main loop, for each frame they render, instead of properly tracking the OS event queue.

It's a very common (and lazy) way of programming games (and other more mission-critical apps): naively polling the input device state in the main simulation or rendering loop, instead of actually responding to each and every queued operating system event like mouse clicks.

It's entirely possible to get multiple mouse down/move/up/click events per render frame, if the system has frozen or stalled for any reason (which happens all the time in the real world). But polling just can't deal with that, so it sometimes ignores legitimate user input (often at a critical time, when other things are happening).

So it's still unfortunately quite common for many apps to sometimes miss quick mouse clicks or screen touches, just because the system freezes up for an instant or lags behind (like when the CPU overheats and the fan turns on madly and SpeedStep clocks the CPU waaaay down, or even the web browser opens up another tab, or anything else blocks the user interface thread), and it just doesn't notice the quick down/up mouse button transition that it would have known about if it were actually tracking operating system events instead of polling.

Re:Honda bucks industry trend by removing touchscreen controls by chongli on Wednesday April 01, 2020 @02:56PM (#22752310)
I had a microwave that used a digital knob that was completely screwed up, from a debouncing perspective. You would turn the knob to try and add 30 seconds to the time and it would stutter between 5-10 seconds for a bit and then shoot up to 3 minutes and then you’d try to drop it down to 30 seconds and end up stuck between 1-2 minutes. It was infuriating! The old mechanical microwave dials were way more reliable than that piece of junk!
Re:Honda bucks industry trend by removing touchscreen controls by crististm on Wednesday April 01, 2020 @04:24AM (#22746758)
Are you debouncing on tactile or is the hardware doing it for you?
Re:Honda bucks industry trend by removing touchscreen controls by whatshisface on Wednesday April 01, 2020 @09:31AM (#22748294)
In an ancient textbook I was reading, they were explaining how to debounce with transistors, capacitors and resistors - so at one time in history debounce was done in hardware.
Re:Honda bucks industry trend by removing touchscreen controls by dkersten on Wednesday April 01, 2020 @07:41AM (#22747679)
In my own brief stint in (non-critical) hardware development, all debouncing was done manually in software.
Re:Honda bucks industry trend by removing touchscreen controls by smokelegend on Wednesday April 01, 2020 @11:42AM (#22749840)
It all depends on application.... and perspective...

Hardware debouncing works well for most applications but may not be financially rewarding at scale. With time and effort software debouncing can render sometimes better/good or good enough results as hardware..

Remember the saying, "When all you have is a hammer, everything starts to look like a nail..."

Re:Honda bucks industry trend by removing touchscreen controls by brokenmachine on Thursday April 02, 2020 @12:22AM (#22756170)
Mechanical switches and rotary controls require debouncing which is no picnic.

I can 100% tell from your comment that you've never had to work with one.

It's less science than black magic to avoid double presses or missed presses.

Re:Honda bucks industry trend by removing touchscreen controls by Gibbon1 on Thursday April 02, 2020 @01:39AM (#22756521)
I've done a bunch of debouncing switch inputs, keypad, keyboard, rotory switches. And wrote some test code for capcitive touch display (long time ago)

It's the kinda problem that will tend to bite you in the butt if you aren't aware of all the gotchas. Difficulty is they are application specific. But I wouldn't describe the code as particularly complicated.

Most of this stuff a crusty old neckbeard embedded programmer can do half drunk on Friday afternoon.

Re:Honda bucks industry trend by removing touchscreen controls by brokenmachine on Monday April 13, 2020 @08:21PM (#22861633)
So because an expert can do it easily means it's easy? In that case literally anything is easy.

OP was saying that mechanical switches could be deterministic, which is something that I haven't experienced.

I do agree that there is less to go wrong than a complicated touchscreen interface however.

Re:Honda bucks industry trend by removing touchscreen controls by ijidak on Wednesday April 01, 2020 @01:07AM (#22745890)
Billions? That sounds like a vast overestimate, no?

Are there any programs that approach a billion lines of code?

Re:Honda bucks industry trend by removing touchscreen controls by mgkimsal on Wednesday April 01, 2020 @07:05AM (#22747498)
I'd think a few npm dependencies should do the trick ;)

a quick search brought up https://www.freecodecamp.org/news/the-biggest-codebases-in-h... which reports google's codebase is around 2 billion LOC. MS Office comes in close to 50 million, for example.

Not sure how accurate these are, but seem to give some rough comparisons, and yeah, not too many things are billions of LOC.

Re:Honda bucks industry trend by removing touchscreen controls by collyw on Wednesday April 01, 2020 @09:06AM (#22748120)
I wouldn't be surprised, the amount of crap that gets downloaded for a simple react app is incredible.
Re:Honda bucks industry trend by removing touchscreen controls by Judgmentality on Tuesday March 31, 2020 @08:52PM (#22744531)
> A program handling a touchscreen will be complicated. Millions of lines of code. Maybe even billions.

I think you're off by a few orders of magnitude.

https://www.visualcapitalist.com/millions-lines-of-code/

Re:Honda bucks industry trend by removing touchscreen controls by balnaphone on Tuesday March 31, 2020 @10:21PM (#22744973)
The phone switch for Nortel's Meridian PBX system circa 1994, which supported SONET and IP, had about 16 million lines of code. The complexity of a touchscreen is less than 1%, maybe less than 0.1% of that. Lines of code, however an absurd metric, in this case does say something. I'm just not sure exactly what, though.
Re:Honda bucks industry trend by removing touchscreen controls by flattone on Tuesday March 31, 2020 @10:54PM (#22745146)
Isnt code just vastly different... abstracted from 94’ era lingo?
Re:Honda bucks industry trend by removing touchscreen controls by bl0b on Tuesday March 31, 2020 @09:44PM (#22744813)
Interesting link. Can anyone explain why a car needs so much code?
Re:Honda bucks industry trend by removing touchscreen controls by Judgmentality on Tuesday March 31, 2020 @10:23PM (#22744980)
Instead of having a single computer that stores all the code, automobiles have lots of embedded systems with their own code and hardware, and lots of systems designed for validating safety critical functionality. When I say lots, I mean it's usually several dozen and can be over 100. Since many of these need to meet special regulations and oftentimes require hard real-time characteristics, this tends to add to the complexity significantly.
Re:Honda bucks industry trend by removing touchscreen controls by numpad0 on Wednesday April 01, 2020 @02:23AM (#22746231)
Apparently a lot of it is just generated templates coming from commercial SDKs. Adding to that, a car is a set of distinct embedded systems interacting in a sort of a ladder network topology rather than a vertebrate analog like multi-core PCs, so a lot of code in a car would be redundant or has little footprint restrictions.
Re:Honda bucks industry trend by removing touchscreen controls by 6nf on Tuesday March 31, 2020 @10:23PM (#22744982)
I mean ... we all know a car does not need that much code
Re:Honda bucks industry trend by removing touchscreen controls by TylerE on Wednesday April 01, 2020 @12:21AM (#22745648)
Really, why do you know that?

I would expect a car to have tons of code.

Think of all the functions...

Engine management, Engine monitoring, Powertrain control, Emissions, Diagnostics, Infotainment, Satnav, Climate Control, Traction Control, ABS, Anti-collision radar, Cruise control, Lane keeping, Backup camera, Parking sensors...

Now keep in mind that these hundreds of components exist in many many possible configurations so the system needs to handle having certain hardware available or not, and also handle a multitude of failure modes gracefully.

Re:Honda bucks industry trend by removing touchscreen controls by dkersten on Wednesday April 01, 2020 @07:48AM (#22747717)
Perhaps because cars ran just fine (albeit with fewer features) for a long time with zero lines of code.
Re:Honda bucks industry trend by removing touchscreen controls by dzhiurgis on Wednesday April 01, 2020 @05:26PM (#22753693)
So did horses without any gasoline
Re:Honda bucks industry trend by removing touchscreen controls by ClumsyPilot on Thursday April 02, 2020 @11:42PM (#22766140)
Yeah, and so did banks, and so did airplanes.
Re:Honda bucks industry trend by removing touchscreen controls by dkersten on Monday April 06, 2020 @09:10AM (#22793382)
So the more important question is: did adding software improve things (enough to be worth the “cost”)?

With cars, there are certainly many things where it did improve things: satnav, reverse camera, traction control etc, but also some where it made a perfectly working system worse (ie the “fixed” something that wasn’t broken): touchscreen dashboards.

Re:Honda bucks industry trend by removing touchscreen controls by 6nf on Wednesday April 01, 2020 @05:44PM (#22753835)
Because my car has exactly zero lines of code and it runs just fine.
Re:Honda bucks industry trend by removing touchscreen controls by _trampeltier on Thursday April 02, 2020 @06:30AM (#22757646)
I guess in cars they use less (public) librarys because of safety. So there own libs are included in LOC. If you look at a modern Microsoft licence, they list tons of used open source libs in there products. I guess if you include all the librarys, the LOC number should be much higher.
Re:Honda bucks industry trend by removing touchscreen controls by twomoretime on Tuesday March 31, 2020 @05:44PM (#22742979)
Is this a good place for redundant microservices?

Each service handles data from a handful of physical of physical knobs.

At least that way you don't have the UI as a single point of failure.

Re:Honda bucks industry trend by removing touchscreen controls by mattmanser on Tuesday March 31, 2020 @06:12PM (#22743268)
There is no good point for "redundant" microservices.

They are, by very definition, an additional point of failure as you're always adding an additional interface. They're good for scaling, not for redundancy, and even that's wishful thinking for most applications.

EDIT: You could argue that microservices might free up the UI thread from locking mistakes, but if your team is going to make locking mistakes, you're also going to make mistakes in the microservice interfaces, so what's the point?

Re:Honda bucks industry trend by removing touchscreen controls by twomoretime on Tuesday March 31, 2020 @07:50PM (#22744112)
It's not about minimizing points of failure, it's about removing singular points of failure. Perhaps "redundant" was the wrong word but the point is instead of having a single UI component (touchscreen/UI thread) which can cause the whole system to fail, if you group buttons/knobs into individual microservices they are unlikely to all go down simultaneously.
Re:Honda bucks industry trend by removing touchscreen controls by mattmanser on Tuesday March 31, 2020 @09:31PM (#22744750)
I don't get how we can explain it in a simpler way? If you add a microservice, you're adding another point of failure. You add another interaction, you add more code. Add more code, you add more bugs.

It's pretty much the only empirical thing we have in software engineering, more code = more bugs.

Lots of little microservices means lots of extra code means lots of extra bugs.

Plus you've got to manage how they all interact. Which microservice has priotity? Did you even think of that? The breaking microservice? Or the volume microservice? Did you even think of that or try and test that? Your breaks get disabled every time you turn up the volume?

Whoops, you just killed a thousand people with your "redundant" microservices.

Re:Honda bucks industry trend by removing touchscreen controls by hvidgaard on Wednesday April 01, 2020 @01:27AM (#22745980)
Erlang is build around the idea of microservices and message parsing. It's by far one of the best languages we have to make fail tolerant programs - it was invented to solve exactly that problem. While it does not mean you can take every program in any language and make them into a micro service architecture, it shows that if implemented correctly, the idea of microservices and messages absolutely increase reliability.
Re:Honda bucks industry trend by removing touchscreen controls by asfarley on Wednesday April 01, 2020 @03:49AM (#22746611)
Do you object to redundancy under all circumstances, or only when it’s preceded by “microservice”?
Re:Honda bucks industry trend by removing touchscreen controls by dkersten on Wednesday April 01, 2020 @07:50AM (#22747731)
If you add one microservice, you add a point if failure, but if you then add a few redundant copies of that microservice, for failover, then you don’t add a point of failure.
Re:Honda bucks industry trend by removing touchscreen controls by yakshaving_jgt on Tuesday March 31, 2020 @11:57PM (#22745496)
So… You're suggesting reducing the impact of potential error… By increasing the surface area of potential error…?!
Re:Honda bucks industry trend by removing touchscreen controls by dkersten on Wednesday April 01, 2020 @07:54AM (#22747750)
It depends on the error. If its a logic error that will deterministically break all instances, then sure. If, on the other hand, its a transient error that a backup copy of the service can avoid, then redundancy adds safety. Sometimes safety critical software has multiple redundant units which need to agree, too, for example.