You are drawing a distinction here between two vastly different project types—not between the roles of people on the projects.
Of course something that has a million times the budget has the potential for significantly higher reliability.
Additionally, the particular requirements of the space shuttle software project make reliability extremely important.
If a computer programmer were to allocate similar priority to reliability in an app for chatting with friends, I'd argue this would make them less qualified for the title of engineer.
My understanding of what characterizes an engineer is that they make effective decisions about technical tradeoffs, and come up with plans that can be realistically executed while optimizing a set of project requirements (technical and non).
In my experience, software engineers are (often) appropriately labeled as such, insofar as the work they do matches that definition (if the definition is inadequate, that's another matter—happy to hear an alternative).
My hypothesis is that people start getting fussy about the 'software engineer' label for two reasons:
1) There's a lot of variety in software work being done. Not everyone writing code is an engineer. Not sure about the situation at large companies, but at least in the startup world, in my experience, everyone I've worked with who had the title deserved it in the sense that they were doing engineering work according to the above definition.
2) The requirements for software projects—especially in terms of the importance of reliability—are very different from those in more traditional engineering domains, which can create a superficial appearance of poor/non-existent engineering. But this is exactly what you'd get if the engineer did an extremely good job, but with project requirements that don't place high value on e.g. reliability.
It would be great if every app could have formally verified code etc.—but the reason they don't has to do with businesses funding these projects, not with the engineers working on them.
You can look at it from the company's point of view: Net profit would go down if they formally validated everything. Put that way, it sounds horribly selfish of the business. But you could also look at it from society's view: Net value to society would go down if everything was formally validated. Why? Because much less software would be created. And, for something like a chat app, we (society) don't actually need the level of reliability that we'd get from formal verification. Don't waste the effort doing it, because it's a net loss. Go spend the time building something else.
The result is that we get chat apps that crash. But we also get much more total stuff. I think that's a net win, even though it's annoying when the chat app crashes.
I'm not convinced this is necessarily a bad thing.
While it's entirely correct for an engineer to use different materials in different circumstances, I don't think I've seen professional engineers in other fields choose methods which they know will fail under expected stresses simply because it's not considered an important project. There's still a safety factor.
> Of course something that has a million times the budget has the potential for significantly higher reliability.
I've seen software projects with funding everywhere between $0 and $outrageous, and the latter never use their extra funding for reliability. It's always for scope. They build software in exactly the same flimsy way -- just a lot more of it. You never see a press release that says "We took $5M in funding so we can finally upgrade from SCRUM to SEI 3, and fix all those dang bugs."
It's not that the project is unimportant so the engineer doesn't care about it, it's that the project's requirements have a certain tolerance for failures. The project dictates that tolerance, not the engineer; the engineer develops and implements a plan that works within the tolerance.
And no, typically there is not a safety factor, which is part of why the tolerance is higher for these projects.
> They build software in exactly the same flimsy way -- just a lot more of it
Again, this is not something determined by the engineers—it's just part of the project requirements the engineers are employed to work from.
I think your gripe is more with something like software product managers than it is with software engineers.
BTW, chat apps are a bad example. Not sure why this thread is using them. WhatsApp has higher uptime than the telephone system itself, if I recall correctly. Making highly scalable and available message switches is a solved software/computer engineering problem.
A better example is most bespoke business software. If it collapses in a messy heap because a microservice ran out of disk space, people shrug and put in alerts to make sure disk space doesn't run low again without an operator being notified. Job done. Not exactly a rigorous approach to failure but it'd make no sense to spend weeks or months on making the entire system fail gracefully in that situation when it's easily avoided.
edit: although looking back at the article and paying closer attention to the title, I can see why the point I replied to was made.
I’m not sure that’s true, or perhaps more accurately, I’m not sure that bar is high enough.
No other branch of engineering, at least none that come to mind, have to deal with the number of variables that any medium-sized software application does. Software, being infinitely malleable and running on a seemingly infinite variety of hardware in an infinite number of environments, is vastly harder than any other engineering.
I'm not going to argue if this is right or wrong as I don't have a Software Engineer's perspective. My background is in chemical and materials engineering in heavy industry (mining and manufacturing sectors).
I've worked in Operations and Process Engineering positions (https://en.wikipedia.org/wiki/Process_engineering) and in more recent years I've been employed as a "Technology engineer" which is essentially integrating new technology and process improvements and optimizations into existing industrial applications.
The scope and complexity of what Engineers deal with daily might surprise you, software is complex so to is something like a smelter or refinery.
Also, your definition of software is really far from reality. 99% of software don’t have to deal with hardware directly and are compatible with a number of environments I can count on one hand.
Also SWEs do a lot more "on-the-fly" modifications than physical engineers, simply because it's so much easier in software.
Computer engineering was probably slower and deeper thought out. Or am I imagining an ideal past ?
Ease of development was an utopian dream.
Someone who can make a boxy UI, hook those boxes up to {{text templates}}, and make GET/POST/PUT/DELETE calls (to RESTful API just thinly wrapping a SQL DB) can recreate a shocking number of popular web and mobile apps. Those are CRUD apps.
Non-CRUD apps have an unusual (non-boxy) UI, non-trivial backend processing/integrations, or both.
https://www.merriam-webster.com/words-at-play/the-history-of...
Upd: is there AutoCAD for software?
Of course tethering to education requirements doesn't mean much. I think a formal guild where you build your representative value by the endorsement and status of others, and if you fail, not only are you brought down, but those that endorsed you will lose cred as well. Setting up such a system would be difficult and take time, and I'm unsure if it would ever reach critical mass.
Also, unlike doctors and other fields, I don't think you should have to be formally licensed to work in software. Most initial developers are, were, and continue to be cross trained from other fields.
That’s what my question is about!
Building engineer knows or reads N54.s-1e/624 “on public safety in a first floor lobby” to design it. It may specify various requirements like no sharp edges, glass walls need stripes on them, non-slippy floors, etc. Then when they need to add an electronic lock to all main entries, they contract with a seller whose locks are licensed with LS9-41.3/FLL. Then firefight inspection validates these entries for public safety again, involving standardized legal rules.
I don’t even try to describe the actual building from the ground to the concrete structure process, because that will be too naive. Lots of standards, requirements, ready-to-use plans, or a project approval process that requires half a year for a shallow review of all documents in many controlling departments.
What I’m interested in, is there such a level of engineering in software at all. I don’t know about anyone who did something like a regular building engineer does at the / before the construction site, but in software. Is there such a thing like Software Engineering at all? All popular software doesn’t seem to have signs of no-dog-house, when you read their code.
In terms of the dog-house, there's that rule "Build one to throw away". Since no two software projects are similar, the only way to truly know what you're building is to build it, see what works, throw it away, then build it properly.
Part of what makes software so good is that you _can_ upgrade the skyscraper while people are in it, metaphorically hardening floors or adding new levels.
And yes, good software engineers are expected to know those practices.
Unfortunately, the efforts on some of these systems are much harder to work through in practice than something created more organically.
You mean like, a tech firm? Or a software consultancy business? :)
Bob screws up big time... complaint filed with guild board for review... board revokes Bob's master status (back to journeyman) and notes on Steve and Phil's record.
If Steve and/or Phil get too many hits, they lose their status as well.
Bob was trained by the great manager Tim. Tim endorsed Bob from internship to junior engineer to senior architect. Steve and Phil both later recommended Bob for promotion to CTO.
Then Bob screws up big time. The board of directors gets involved. Bob is fired and eventually gets a new job as a middle-manager or lower in some other firm, or if the screwup is large enough, takes early retirement.
The "guild" is doing the same things as a company does. But judging skill, success and failure is quite subjective. That's why we need so many competing firms to get results. A single guild would be like everyone working for a single company. It'd yield very poor results.
Now, I don't think apprenticeships are unmitigated positives - another function they serve is to limit field entry. But they are, I think, far better than what "we" do, and sorry, pair programming is not a substitute.
I don't know what does AutoCAD have to do with anything. I use it for modeling parts that I machine as a hobby; that doesn't make me a structural engineer.
>But they are, I think, far better than what "we" do
They should be far better, but an engineer is not an abstract position. If all it needs to be an SWE is to know 3-book algorithms and some patterns (just my uneducated guess), then it is not engineering. See my other comment for details. Yes, a CS degree adds to ones competence, but it is like saying that physics degree allows you to build an elevator. It doesn’t, it will be just a nice science-grade dog house level elevator, because learning physics doesn’t make you know all standards that elevators require, legally and practically.
I do think software engineering as a discipline exists. Looking at the definition written by the American Engineers' Council [1], there have definitely been teams I've worked on where we met this criteria. There are teams like the Lockheed shuttle group who average 1 bug per release that clearly embody this criteria too.
Also, my CS Masters is accredited as meeting the educational requirements for Chartered Engineer status (which I'm hoping to achieve once I finish) so it's clearly accepted by some in the engineering community!
[0] https://hydra.iohk.io/build/789825/download/1/ledger-spec.pd...
"[M]any"? Outside of a handful of really anal jurisdictions like Canada I am not aware of any where this is a requirement. I chose not to go this route because I didn't see the value in it for the type of electrical engineering I was interested in.
"Software engineer" today is just a job title. It makes us sound cool, but it has about as much to do with engineering as "Scrum master" has to do with rugby. In lots of places, you don't need to have an engineering degree or be a certified engineer to claim the title.
Teams that actually practice Software Engineering, like the famous Lockheed shuttle group, are as good at it as we are at any other branch of engineering.
It's wildly misleading to use the same word for an app written by a few programmers in a couple of months (like the Iowa Caucus app) and the Space Shuttle control software (maintained by hundreds of people, with an average of 1 bug per release), and everything in between. It'd be like letting anyone call themselves Doctor.