Re:Vulkan 1.2
by boyadjian on Thursday January 16, 2020 @08:15AM
(#22064168)
Im am eager to have a usable implementation of OpenGL over Vulkan, like Zink. At last, no more different implementations of OpenGL from one vendor to another.
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You just get different implementations of Vulkan from one vendor to another plus the OpenGL middleware on top instead.
Sure, but the vendor specific black box is getting much smaller. The idea is that it's better to have client and/or middleware code paths battle actual hardware differences than having them battle actual hardware differences and different sets of smoke and mirrors.