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Re:Vulkan 1.2 by boyadjian on Thursday January 16, 2020 @08:15AM (#22064168)
Im am eager to have a usable implementation of OpenGL over Vulkan, like Zink. At last, no more different implementations of OpenGL from one vendor to another.
Re:Vulkan 1.2 by pjmlp on Thursday January 16, 2020 @08:46AM (#22064419)
You just get different implementations of Vulkan from one vendor to another plus the OpenGL middleware on top instead.
Re:Vulkan 1.2 by usrusr on Thursday January 16, 2020 @09:36AM (#22064866)
Sure, but the vendor specific black box is getting much smaller. The idea is that it's better to have client and/or middleware code paths battle actual hardware differences than having them battle actual hardware differences and different sets of smoke and mirrors.