Re:Vulkan 1.2
by pjmlp on Thursday January 16, 2020 @08:46AM
(#22064419)
You just get different implementations of Vulkan from one vendor to another plus the OpenGL middleware on top instead.
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Sure, but the vendor specific black box is getting much smaller. The idea is that it's better to have client and/or middleware code paths battle actual hardware differences than having them battle actual hardware differences and different sets of smoke and mirrors.