Lets just say in my company it also takes 30m to run tests and 4h to run them on merge pipeline with FATs and CORE tests.. Its way too long and highly cripples productivity.
[1] http://delivery.acm.org/10.1145/3310000/3303970/a29-ananthan...
1. Dependencies in incompatible Merge Requests that need to be accounted for, see https://docs.gitlab.com/ee/user/project/merge_requests/merge... on how to do that.
2. Most merge requests can merge in previous changes changes, for that you can use merge trains as detailed in my other comment https://news.ycombinator.com/item?id=21679515
If those get too expensive to run or you cannot speed them up them you have to do what Chromium does: run them post commit then bisect and revert any changes that break the tests. If things are truly broken you close the tree for a bit while you get the break reverted or fixed.
Also the system that is landing changes tests the optimistically in parallel assuming they will all succeed, so it does land a change only 30 minutes for example.
There are exceptions. Sometimes there is a management problem: management has been told some things cannot be done in parallel because you couldn't mitigate the problem in architecture and they failed to apply project management practices to ensure the developers worked serially.
Sometimes there is a team problem: the 10 developers have been placed on the same team to work on the same thing, and despite all that they still failed to coordinate among themselves to ensure that the changes happened in order.
The whole process assumes that multiple changes in the queue don’t depend on each other, if they did, it should all be in the same changeset.
If you want to find problems you didn't think of formal proofs are the only think I have heard of. However formal proofs only work if you can think of the right constraints (I forget the correct term) which isn't easy.
Note that the two are not substitutes for each other. While there is overlap there are classes of errors that one along will not catch. For most projects though it is more cost effective to live with some bugs for a long time than to spend enough money on either of the above to find it ahead of time. Different projects have different needs (games vs medical devices...)
Nobody seems to talk about this and I don't know why. It would remove integration complexity and speed up testing. We do the same thing for CD and nobody seems to have a problem with it...
1) Two changes which don’t effect intersecting parts of the repo are landed separately. Similar to having infinite separate repos.
2) Only the tests that your code effects are run.
This is all possible because Bazel let’s you look at a commit and determine with certainty which test needs to run a and which targets are effected.
For me I prefer the pros and cons of multi-repo. However sometimes I wish I could do the large cross project refactoring that a mono-repo would make easy.
Unless you solve this engineering problem with tooling. At Uber, the full-blown CI mobile test suite takes over 30 minutes to run on a development machine (linting, unit test, UI tests - most of this time being the long-running UI tests, specific to native mobile). So we only do incremental runs locally, and have a submit queue, which parallelises this work and merges only changes that don’t break, into master. And we have one repository that hundreds of engineers work on.
It’s not an easy problem and the solution is also rather complex, but it keeps master at green - with the trade-off of having needed to build and maintain this system. See it discussed on HN a while ago: https://news.ycombinator.com/item?id=19692820