edit: only those PDF's with a checkmark are available as PDF to download, the rest can be bought. Quite a few actually available for download.
Of course you might end up analyzing assembly level perf traces in a hot path for some game console with a less known CPU architecture and making a cross cpu cache miss slightly less slow could just maybe be helped by the detailed understanding of the machine model, but by that time you're already far in the not-giant-turd territory (at least if you're optimizing the right thing).
Of course computer architecture is fascinating and fun to learn about.
Or if you work in finance, mining, oil industry, medical, biosciences and countless other fields where you need to get good performance out of your hardware. Yes, even if you use GPUs, they're no magic bullet, they also have their architectural bottlenecks, strengths and weaknesses.
Or if you care about power consumption.
There are a lot of reasons to optimize hot paths and inner loops. CPU single core performance isn't improving much anymore, and we need to make better use of what we have.
You could just as well for example say that front end Javascript developer almost never needs to understand event callbacks or how DOM works.
If you write multithreaded high performance code, yeah, you do need to know about cache coherency at varying levels of detail. Sometimes rough rules of thumb work, not too often you need to understand all those annoying performance destroying details that leak through cache abstraction.
Or are we having a terminology confusion and you use the coherency term for software visible performance characteristics of caches generally? I do agree that understanding cache effects and their intersection with multiprocessing is generally important in perf work. As is understanding the architected memory model, which tells you what you can and can't rely on semantically.
Yes. When they're writing high performance multithreaded analysis software and they're deciding which cache lines to write to and which only to read from. Those lines you only read from can be in S (shared) or F (forward) state.
And why is this important? Performance characteristics of a line entering in M (modified) state are pretty bad, if the line is shared between multiple cores.
Perhaps you'll also want to do all reads at once, knowing the line will more likely remain in F state for short periods, instead of bouncing S/F line state between CPU cores?
NUMA comes also to play, making this mistake even more costly. You really want to keep inter-core (especially NUMA socket!) communication to the minimum.
Of course, you could say you don't strictly need to understand MESI (or MESIF), but it really helps understanding why you do things certain way and reasoning about multi-core performance. The thing is, you can say same "you don't need to know this" about a lot of "low level details" in software trade.
Just like you need to understand DOM as a front-end developer to minimize DOM changes, even if you don't access it directly.
In cache coherency case it's analogously about reducing unnecessary multicast and broadcast messages sent between cores.
So now we get to thinking about whether this gives the developer an advantage over just knowing "Dirtying cache lines across different cores/threads is slow". I don't think I would conclude so here.
But yeah I like reading details about microarchitectural details and other computer architecture topics, and am symphatetic to the point of view that knowing the "why" is nice. Just like I find it interesting to read about how DOM APIs are implemented in browsers and why they are hard to make faster...
The hidden thing behind all this is that even if the data is just read-shared, it can still generate traffic between cores and sockets.
Since these communication links are a shared resource [0], doing things wrong hurts performance in unrelated code and cores. Just because of storm of cache coherency packets is being sent between cores.
So yeah, you really do want to minimize this to maximize performance and scalability across the whole system!
[0]: In Intel's case, this shared resource is ring bus inside CPU socket and QPI between CPU sockets.
Very succinct and correct. This is particularly pernicious with atomics, which people use for lock-free stuff such as queues and work stealing thread pools. If atomics used by different threads/cores share a cache line and you mutate them a lot, perf gets instantly fucked, sometimes worse than if you used a mutex in the first place. And if you don't benchmark, you aren't going to notice.
Of course performance matters, but surely having performance tests, rather than trying to second guess what the whole stack below you might be doing, is
1. more efficient 2. more accurate 3. more likely to detect changes in a timely way.
That's not to say, you shouldn't be curious and deep understanding isn't a good thing.
Just saying understanding inside-out the abstraction you are working with ( eg Java Memory Model ) it's performance characteristics ( from real world testing ) - is more important than some passing knowledge of real world CPU design.
This app I am using right now is in a webbrowser - not sure how understanding cache coherency helps in a single threaded javascript.
In my opinion an important part of being a good programmer is understanding - at least at a broad level - how the set of abstractions you're working on top of work.
At the end of the day, our job is making computer hardware operate on data in memory. The more that we forget that, and think about computing as some abstract endeavor performed in Plato's heaven, the more tendency we have for bloat and inefficiency to creep into our various abstractions.
In other words, I think it's better to think about abstractions as a tool for interacting with hardware, not as something to save us from dealing with hardware.
And of course, making the decompression 15-20% faster by optimizing the decompression code (which is usually not even written by the developers of said software but just some external library) won't even make a difference because 20% less than 5 seconds is still 4 seconds which is way too long for a program to start. Instead using a different compression algorithm that increases file size by 25% but decompression speed by 10x would actually start solving the problem, with the next step being to ask why the program needs to read so much damn data at the start in the first place.
But since NVMe SSDs and Intel CPUs with very high boost clocks are quickly becoming the norm now even for laptops I don't see much of that happening, because Firefox starts pretty quickly (~1 second) on those machines.
As for why so much data needs to be read... I just checked, and on Mac the main Firefox library (the executable itself is mostly a stub) is 120MB. So that's going to take a second or three just to read in at typical HDD speeds (faster on a good SSD), and then the dynamic linker has to do its thing on that big library, which is not instantaneous either.
For the bulk of the eng I work with the concept of StoreLoad reordering on x86 would be an academic distraction.
Only because most software "engineers" don't give two shits about the actual user experience of their glacially slow over-engineered garbage.
Usually 1-7 are all you need. If you get all the way to 10 you are in the deep end for most things.
Big O is good for many things. But in reality big O is O(N)+C where the C can get you. That is where the later steps help. But usually you can totally ignore it. Most of the big wins I get are just from flipping out a bad search for a O(log(n)) search, or removing 'extra' code.
It is a good framework to get you in the ballpark of the correct thing. Even usually 99% of the time it is right. But sometimes the arch bites back due to your data.
Fixing that did not require knowledge of cache lines.
While I agree that the details of StoreLoad are likely a distraction the big picture concepts of cache coherence presented in this article are table stakes for performant systems.
This is true for literally every hard problem in dev though, and the implication that you need to grasp everything just in case you need it is silly. The problem space in compsci is too big to know everything. We have to choose.
I encourage people I work with to read many of the books in this book series. I particularly encourage them to read “Hardware and Software Support for Virtualization”, since it’s basically a book on their job.
If you had to rank them in importance for the average engineer, how would you rank them?
Of course the minority that do need performance are where the real engineers are needed.
The lag is already noticeable. If I don't pay attention to performance, I know the end result will be slow and unpleasant to use.
It was before my time :)
The issue that comes up on Alpha is this code:
thread1() {
x = …; // Store to *p
release_barrier(); // guarantee global happens-before
p = &x; // ... and now store the p value.
}
thread2() {
r1 = p; // If this reads &x from thread1,
r2 = *r1; // this doesn't have to read the value of x!
}
The Alpha's approach to memory was to impose absolutely no constraints on memory unless you asked it to. And each CPU had two cache banks, which means that from the hardware perspective, you can think of it as having two threads reading from memory, each performing their own coherency logic. So you can have one cache bank reading the value of p who, having processed all pending cache traffic, saw both the stores, and then you can turn around and request the other cache bank to read *p who, being behind on the traffic, hasn't seen either store yet.Architectures with only one cache bank don't have this problem. Other architectures with cache banks feel obligated to solve the issues by adding extra hardware to make sure that the second cache bank has processed sufficient cache coherency traffic to not be behind the first one if there's a dependency chain crossing cache banks.
Does this mean when you use double-checked locking on p on non-alpha systems, you do not need any kind of synchronization on the fast path where p is initialized?
So this would be correct?
if (!p) {
T *x = new T;
release_barrier();
if (!compare_and_swap(p, 0, x))
delete x;
}The C++11/C11 memory model added memory_order_consume specifically to support the Alpha.
https://preshing.com/20140709/the-purpose-of-memory_order_co...
yes and no. Alpha is relevant because it is the only architecture where consume requires an explicit barrier, but then again, I think the revised C++11 memory model might not even be fully implementable on Alpha;
Consume primarily exist because acquire is very expensive to implement in traditional RISCs like POWER and 32 bit ARM, while consume can be implemented with a data or control dependency. Aarch64 has efficient acquire/release barriers, so it is less of an issue.
/pedantic
acq/rel remains efficient on a platform that doesn't need barriers to implement it (ie, x86).
consume remains efficient on a platform that doesn't need barriers to enforce a dataflow dependency (ie, ARMv7).
This is because it requires individual bytes to be accessible in atomic way between multiple threads, which without BWX is not possible on Alpha, which started out with minimum 32bit read/writes.
https://github.com/torvalds/linux/blob/master/Documentation/...
At my previous company. I would have to spend the better part of a day to get my "documentation" in the "correct" Confluence Style And Manner. They were adamant THAT'S were the value is, to have documentation is the most beautiful and absurd style" and double-linked structure. You would have to block out a day or two in your scrum(what nonsense) just to focus on your documentation. And this is not some sort of important* software like Linux or Banking... but a stupid website.
I found that book very readable, and it cleared up most misconceptions I had. It also teaches a universal vocabulary for discussing coherency/consistency, which is useful for conveying the nuances of the topic.
Cache coherence is not super relevant to most programmers though. Every language provides an abstraction on top of caches, and nearly every language uses the “data race free -> sequentially consistent”. Having an understanding of data races and sequential consistency is much more important than understanding caching: the compiler/runtime has more freedom to mess with your code than your CPU (unless you are on something like the DEC Alpha, which you probably aren't).
If you are writing an OS/Hypervisor/Compiler (or any other situation where you touch asm), cache coherence is a subject you probably need a solid grasp of.