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Re:Why I Write Games in C (yes, C) by jayd16 on Monday September 23, 2019 @11:53AM (#21050048)
If you continue reading that article, they go on to say Unity is not to blame...

There's a lot of reasons shipping Unity games is hard but the GC and C# are not among them or at least much lower than, say, dealing with how many aspects of the engine will start to run terribly as soon as an artist checks a random checkbox.

Re:Why I Write Games in C (yes, C) by doomlaser on Tuesday September 24, 2019 @08:26PM (#21066274)
> In its current iteration, console developers familiar with the tech tell us that the engine struggles with proper threading, which is very important on a multi-core platform like PlayStation 4.

> This refers to the engine's ability to exploit multiple streams of instructions simultaneously. Given the relative lack of power in each of the PS4's CPU cores, this is crucial to obtaining smooth performance. We understand that there are also issues with garbage collection, which is responsible for moving data into and out of memory - something that can also lead to stuttering. When your game concept starts to increase in complexity the things Unity handles automatically may not be sufficient when resources are limited.