As far as deployment goes, we've had good luck with pex files (executable zip files containing everything but the interpreter). https://github.com/pantsbuild/pex. Your deployment target still needs the right version of the Python interpreter and .so files that your dependencies might link against.
Personally, I've found that Go solves most/all Python issues without introducing too many of its own--and anyone writing Python (sans mypy) doesn't get to chastise Go for lacking generics! :)
Why do you say this point in particular? Python's duck typing makes generics very easy, no? i.e., you can write an algorithm in python that just assumes a particular method is callable and you don't have to code gen individual implementations for different types. plus the dunder (e.g., `__iadd__`) methods give a lot of useful basic functionality
Usually when people refer to generics they're referring to a static type system that allows for expressing generic algorithms. (Untyped) Python inherently has no static type system, so necessarily can't support generics by that definition. The other definition of generics that _is_ satisfiable by (untyped) Python--the definition you presumably had in mind--is equally satisfiable by Go via its `interface{}` type. So regardless of which definition you adhere to, "Go lacks generics" is no more valid a criticism for Go than for Python.
Practically speaking, there's some syntax ceremony involved in using `interface{}` in Go; coming from Python or another dynamic language, this ceremony will probably offend your sensibilities--why is it so hard to opt out of the type system!? But that's by design--Go generally tries to keep you on the path of correctness without being overbearing (as many find stricter languages--e.g., Haskell--to be).
Well, that's not exactly the case. Interface{} might have the same tradeoffs with Python's dynamic types (plus more ceremony), but that's not the real issue.
Python is inherently a dynamic typed language, so not having types and generics is expected and idiomatic.
For Go, you have a type system and static type checking, but you can't properly use it when you resort to interface{} to make generic algorithms.
So while for Python not having types/generics is business as usual (and that's part of the very promise of the language), for Go not having generics means losing two of it's main promises, static type checking and speed.
"Static type checking" does not mean "every conceivable program is safely expressable by the type system". Haskell doesn't make this promise and neither does Go.
Anyway, Go is as slow and as unsafe as Python in the ~1-5% of code that is generic. It's still a pretty good deal even if you were mistakenly expecting 0%.
No, and I didn't make this claim or demand this either.
But it should mean: "any algorithm variation where just the type changes should be expressable by the type system without me having to rewrite e.g. a sort list for int64 lists, int32 lists, float lists, etc, it's 2019 already".
It’d be better if it were a self contained executable with a GUI but not worth the time to figure that out.
I messed around with TkInter a while back, not sure if anything's new since then. For executables there was py2exe, cx_freeze, and PyInstaller, but the situation with packaging DLLs into an executable that would actually work on someone else's computer was iffy last I checked.
Reimplementing - in a buggy incompatible way - the Windows loader (which is what that code is doing) from scratch, is a gross hack and should not be used to build anything that's meant to be reliable.
Note that pyinstaller and cx_freeze do not suffer from these issues. Do not use py2exe.
If it's for an internal only tool, does that fit under all the GPL / LGPL requirements?
Yes.
So a UI rewrite would make it much friendlier to other users, but it'd be a time investment I can't justify over the "just don't give it bad data" strategy.
The inputs and outputs are all handled manually so reliability isn't a huge focus as long as someone can poke around for a bit and make it work. Only user is me for now, so ¯\_(ツ)_/¯
# TODO: make it less shittyThat's why it is best used in small teams for data science and scripting; run once and never look back. Most complaints about python IMO fail to appreciate its design philosophy.
I've maintained and/or written more than a few large desktop apps in both python and C++. The python ones are a hell of a lot easier to maintain, i.m.o. Python _is_ strongly typed unlike JS, and I don't feel like the dynamic typing aspects have ever really bit me from a maintenance perspective. At least in my experience, I've seen a lot of either verbose/repetitive or highly cryptic C++ written to in situations that dynamic typing makes straightforward and i.m.o easier to maintain.
To be fair, though, I have a pretty accurate mental model of what python's doing under the hood, and I still regularly find myself mystified by certain C++ language features and what the compiler actually does in slightly ambiguous situations. I've nominally been using C++ longer, but I've used python a lot more frequently. (I'm primarily in scientific computing.)
As a whole, I've always found python to be a nice language from a maintenance perspective, though I'll grant that people have more room to do bizarre things in some circumstances. I've definitely seen some unmaintainable and unreadable python, but I've seen that every bit as frequently in static-typed languages.
I feel that python is quite well-suited to desktop application development. Part of this boils down to Qt being a nice library regardless of whether you're working in C++ or python. However, python codebases tend to be more succinct and readable. In the end, I've consistently found that to be a larger advantage in maintenance than static typing.
Honestly, by trusting that those objects conform to what things are documented to expect and using operations that will naturally raise an error for unexpected cases.
Basically, you don't depend on compile-time or IDE-time checks, you depend more heavily on tests.
It allows for much more of a direct approach. E.g. if something's documented to accept a sequence, I don't care whether it's a list, tuple, some custom object, etc, I just need it to have certain properties like iteration and ability to index.
You write things to expect certain abstract categories of types and do things that will raise errors if they're not in the category you expect. The downside is that nothing is enforcing that in an IDE or at compile time. As a result, you need more integration tests.
In some ways, yes, you're more at the mercy of other developers behaving well. The flip side to that is more flexibility and less duplication.
Which is really hit or miss in the wild. Even the standard library documentation doesn't reliably document types. There are abundant references to "file-like objects" as though that is a type. It is (or at least was) totally unclear if a "file-like object" supports seek() or just read() and write(). Our internal Python code is a mess as well; we can't keep documentation up to date with function signatures (even though it's part of our code review process).
As someone who develops primarily in Python, I think you're missing out on quite a lot if you think C++ is a good characterization of the state of static typing. Having used Python and Go and a few other languages, I'm convinced that static typing is more productive when it's done well.
Thanks!
On the other hand, I think python has more "batteries included" than other scripting languages and for many projects you can usually figure out how to eliminate dependencies.
QT for Python and The Fman build system would allow you to deploy in some cases a single executable. https://wiki.python.org/moin/PyQt/Deploying_PyQt_Application...
That being said I had issues getting everything installed correctly with Pipenv and then locking the specific versions that are compatible. fman and pyside2.
A GUI builder comes with the Pyside2 package qtdesigner.exe I think.
For C# on Linux Avalonia looks promising. https://avaloniaui.net/
While this is a problem, for many projects, I have overcome this by including a local web-server, that accepts requests from 127.0.0.1 and serves a web app as a GUI.
It's not a perfect solution, but It worked for me in many projects.
My main beef with python is that it is harder to deploy projects to other people, without them setting up a virtual environment or things like that. I know that there are some tools to help compile but they aren't easy to use.
Also, it is hard to create GUI applications vs languages like C#!
Other than that I love using python and I think it is a great tool to use in embedded development along with c/c++.