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Re:Free-to-Play Games: Three Key Trade-Offs by willis936 on Wednesday September 11, 2019 @01:44AM (#20936920)
The game didn’t feel like a grind until about a thousand hours in, when I quit. Up until then it was a fun series of learning curves and minmaxing builds. It’s a grind from day 1 if the gameplay doesn’t interest you.
Re:Free-to-Play Games: Three Key Trade-Offs by mrguyorama on Wednesday September 11, 2019 @04:15PM (#20944179)
The game felt like a grind from the 10th hour. Playing in public, people don't even play the game, they jump-dash through the entire level, kill a boss, and head to the end, over and over and over, every three minutes, all day. What's the point?