Re:Free-to-Play Games: Three Key Trade-Offs
by willis936 on Wednesday September 11, 2019 @01:44AM
(#20936920)
The game didn’t feel like a grind until about a thousand hours in, when I quit. Up until then it was a fun series of learning curves and minmaxing builds. It’s a grind from day 1 if the gameplay doesn’t interest you.
Re:Free-to-Play Games: Three Key Trade-Offs
by mrguyorama on Wednesday September 11, 2019 @04:15PM
(#20944179)
The game felt like a grind from the 10th hour. Playing in public, people don't even play the game, they jump-dash through the entire level, kill a boss, and head to the end, over and over and over, every three minutes, all day. What's the point?
If you like grind then it's free, if you hate grind and won't spend money the game is bad.