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Re:Free-to-Play Games: Three Key Trade-Offs by mrguyorama on Wednesday September 11, 2019 @04:15PM (#20944179)
The game felt like a grind from the 10th hour. Playing in public, people don't even play the game, they jump-dash through the entire level, kill a boss, and head to the end, over and over and over, every three minutes, all day. What's the point?

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