I want to agree with everything said here, and add that the KSP mod ecosystem is no joke. The few things mentioned here barely scratch the surface.
As a point of comparison: I'm aware of and long involved with the Minecraft community, and it is huge and excellent. While the total amount of mod material is likely greater for Minecraft compared to KSP, I'm comfortable saying that the mods in KSP are deeper and wider in scope.
Did it ever get somewhat accepted officially?
Makes it easier for streamers to play a modpack and people play it as well.
On a more serious note, I wonder how hard it would be to introduce even semi-realistic Newtonian physics to a voxel-based game world.
But adding kOS and trying to script my way to doing the same things is honestly the coolest thing I've ever seen in a game. It went from "fairly easy" to "excruciatingly difficult in the most fulfilling way imaginable".
11/10, will play again.
There was a video posted alongside with a lot of development interviews and one of them was very specific about mentioning they were creating a platform and they wanted to expose the framework they use to the community. Hopefully not just lip service but as far as signalling goes it was important enough for them to mention.
>Multiplayer/Modding >The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. More details on these features will be revealed at a later time.
The end of the KSP2 trailers says "Special thanks to Shaun Esau #buildflydream", which is for that video.
If the game will look a third as well as on the trailer visualization, I'll buy it without thinking (who am I lying to, I'll buy it anyway). One thing though: I hope the modding capability and freedom won't be diminished.
If KSP is a great game by itself, mods make it a literal order of magnitude better - a huge amount of solid fan work was done to expand every imaginable aspect of KSP. And I mean it: among many things, mods give you many more realistic and unrealistic building blocks, life support management, communication networks including speed of light delay, trajectory planning, UI/UX improvements, graphics improvements, orbital assembly, working space telescopes, realistic aerodynamics model (including supersonic physics), n-body simulation and non-symmetric gravity fields,... I don't think there's another game where so much of such highly skilled effort was spent for free to make it deeper.
I really hope they won't do anything that would make this depth of modding impossible.