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Re:Kerbal Space Program 2 by jacobush on Tuesday August 20, 2019 @02:33AM (#20744316)
Someone should marry the two
Re:Kerbal Space Program 2 by l0b0 on Tuesday August 20, 2019 @03:28AM (#20744577)
Please don't, some of us have families to feed!

On a more serious note, I wonder how hard it would be to introduce even semi-realistic Newtonian physics to a voxel-based game world.

Re:Kerbal Space Program 2 by jacobush on Tuesday August 20, 2019 @04:15AM (#20744784)
I was thinking use KSP to "drive" objects in Minecraft... not that I'd do it, but I could imagine some twisted soul. :-)
Re:Kerbal Space Program 2 by TeMPOraL on Tuesday August 20, 2019 @04:11AM (#20744770)
The world may be voxel-based, but objects in Minecraft still move in a Newtonish fashion.
Re:Kerbal Space Program 2 by Geenkaas on Tuesday August 20, 2019 @03:22AM (#20744545)
You should have a look at StarMade: https://www.star-made.org/
Re:Kerbal Space Program 2 by glenneroo on Tuesday August 20, 2019 @05:23AM (#20745053)
Have a look at Space Engineers and possibly Empyrion.