Re:Kerbal Space Program 2
by jacobush on Tuesday August 20, 2019 @02:33AM
(#20744316)
Someone should marry the two
[ Parent
| on HN ]
Please don't, some of us have families to feed!
On a more serious note, I wonder how hard it would be to introduce even semi-realistic Newtonian physics to a voxel-based game world.
I was thinking use KSP to "drive" objects in Minecraft... not that I'd do it, but I could imagine some twisted soul. :-)
The world may be voxel-based, but objects in Minecraft still move in a Newtonish fashion.
You should have a look at StarMade: https://www.star-made.org/