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Re:Kerbal Space Program 2 by Diederich on Monday August 19, 2019 @05:56PM (#20742188)
> ...n-body simulation and non-symmetric gravity fields...

I want to agree with everything said here, and add that the KSP mod ecosystem is no joke. The few things mentioned here barely scratch the surface.

As a point of comparison: I'm aware of and long involved with the Minecraft community, and it is huge and excellent. While the total amount of mod material is likely greater for Minecraft compared to KSP, I'm comfortable saying that the mods in KSP are deeper and wider in scope.

Re:Kerbal Space Program 2 by misnome on Tuesday August 20, 2019 @03:59AM (#20744724)
I never understood the Minecraft modding scene. When I was last playing heavily, Mojang was insisting that there were no mods, there was several implementations of multiplayer servers mods based on decompilation of the source, one of the major players had dropped off and gone stale, client modding was even hinkier, and version changes screwed everything up.

Did it ever get somewhat accepted officially?

Re:Kerbal Space Program 2 by sieabahlpark on Tuesday August 20, 2019 @04:48AM (#20744911)
What ended up working out was building modpacks rather than installing specific ones.

Makes it easier for streamers to play a modpack and people play it as well.

Re:Kerbal Space Program 2 by jacobush on Tuesday August 20, 2019 @02:33AM (#20744316)
Someone should marry the two
Re:Kerbal Space Program 2 by l0b0 on Tuesday August 20, 2019 @03:28AM (#20744577)
Please don't, some of us have families to feed!

On a more serious note, I wonder how hard it would be to introduce even semi-realistic Newtonian physics to a voxel-based game world.

Re:Kerbal Space Program 2 by jacobush on Tuesday August 20, 2019 @04:15AM (#20744784)
I was thinking use KSP to "drive" objects in Minecraft... not that I'd do it, but I could imagine some twisted soul. :-)
Re:Kerbal Space Program 2 by TeMPOraL on Tuesday August 20, 2019 @04:11AM (#20744770)
The world may be voxel-based, but objects in Minecraft still move in a Newtonish fashion.
Re:Kerbal Space Program 2 by Geenkaas on Tuesday August 20, 2019 @03:22AM (#20744545)
You should have a look at StarMade: https://www.star-made.org/
Re:Kerbal Space Program 2 by glenneroo on Tuesday August 20, 2019 @05:23AM (#20745053)
Have a look at Space Engineers and possibly Empyrion.