I get very irritated by game designers who decide that I'm just not having the right kind of fun. Enemies spawning right behind me in an area I've just cleared, or infinite spawns, usually trigger an immediate uninstall. The Deus Ex games got this mostly right, mostly. (Those abysmal boss fights being the exception; I gather they were done by a completely different team, and my god it showed.)
[1] Right up until the final boss fight, anyway. I think I made an exception for that. I think I swore off consumables like the Quad Damage too, but don't recall the details.
Mike, the saveaholic:
https://web.archive.org/web/20080106232309/http://archive.ga...
In my defence, it was only that one playthrough. Most games I approach more normally (albeit with a sneaky-snipey style wherever possible).
I’ll tell you my secret. It’s called… <whispers> Bookmarks:
Those were indeed done by a different studio that was otherwise not integrated into the development at all. The Director's Cut somewhat works around these areas.