Re:Cities: Skylines Is Turing Complete
by sowbug on Monday July 15, 2019 @07:08PM
(#20446145)
If anyone is looking to buy this game, it's currently on sale at Humble Bundle for $7.50. https://www.humblebundle.com/store/cities-skylines
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Re:Cities: Skylines Is Turing Complete
by std_throwaway on Tuesday July 16, 2019 @02:02AM
(#20447818)
Also take a look at these free mods:
* Network Extensions 2 (More roads.)
* Precision Engineering (Better placement of roads.)
* Move It (Fine adjustment of roads after placing them.)
* Traffic Manager PE (Better control of intersections.)
* Real Time (Better day/night/week cycle with rush hour.)
* Extended Game Options (More tiles to build on.)
Any experience running it on Linux? Using Wine?
It runs on Linux natively. Works well for me (installed via Steam).
Same goes for all the extensions. The Linux version is really solid.
The performance is a fraction of that on Windows though, from my experience.
Might this be a memory issue? I run it on Xubuntu and noticed it sometimes uses all my 8GB RAM so the PC starts swapping.
Re:Cities: Skylines Is Turing Complete
by jjwhitaker on Tuesday July 16, 2019 @03:24PM
(#20453066)
It loves RAM (and probably RAM speed), but not necessarily in a bad way. Jumping to 16gb (2x8gb) from 8gb (1x8gb) on the laptop I first played it on was a big jump in performance even with a GT740.
Re:Cities: Skylines Is Turing Complete
by yellowapple on Tuesday July 16, 2019 @03:22PM
(#20453063)
Yeah, C:S will gobble RAM like there's no tomorrow, especially if you've got a lot of mods installed.
Not my experience. Performance is pretty equal for me, always a bit laggy.
Yep, works perfectly on Archlinux through Steam for me as well
I tried installing it on Ubuntu MATE, GPD Pocket 2, with whatever the display-scaling default is for this distro. There is some stupid bug where I can't get past the privacy-policy adhesion agreement because it is rendered mostly off screen and doesn't recognize keyboard input. Classic Linux desktop paper-cut that I'm sure I could resolve with 15-240 minutes of web research.
Other than that, I assume the Linux version is fine.
Don't forget the $150 dlc, that is probably not included. And the base game is pretty minimal
Not really, the base game is well worth it on its own, especially at sale price
Plus, is there a lot in the DLC that hasn't been added back in the Steam Workshop?
not entirely sure I follow the question. But if I'm reading you right, yes, a lot of DLC features and "quality of life" improvements originally started as mods, which are still available.
Development needs resources. I don't see why there is so much hate towards well crafted DLC content. The base game is great as it is, and nobody forces you to buy the DLC.
DLC released every few months which adds new features or mechanics is perfectly fine. I'm not sure if its still the case by Skyline's team used to release DLC in two parts, a bit for a free and an extra bit you had to pay for, they do it really really well.
Generally there's a stigma around DLC cut out of the original game to be sold as extras on top, See anything EA / Ubisoft crap out.
It's the standard way for games developed or published by Paradox. It helps to diversify the gameplay after some time and you choose what you want to add from all the DLC.
Re:Cities: Skylines Is Turing Complete
by vanderZwan on Tuesday July 16, 2019 @04:42AM
(#20448455)
The issue is that DLC is an umbrella term that applies to both exploitative micro-transactions as well as what used to be known as "expansions"
As someone who played the base game when it came out, it was a complete game at the time and doesn't require DLC to be fun.