Re:Writing a small ray tracer in Rust and Zig
by steveklabnik on Tuesday July 02, 2019 @10:44AM
(#20335637)
We have tried to suggest this, but the community has overwhelmingly rejected it, both as an explicit plan, and when people provided such a thing.
Re:Writing a small ray tracer in Rust and Zig
by davemp on Tuesday July 02, 2019 @12:10PM
(#20336499)
That's unfortunate. Whenever I talk about rust with my coworkers, getting crates through IT comes up as a major deal breaker. I imagine cooperate approved "packs" would make it much easier for us rust hobbyists to get some projects started at work in rust.
See python: my workplace (and I'm sure many others) is stuck with what's in anaconda for better or worse. The situation is certainly better than pure std.
Sort of like VS Code has extension packs.
Basically have some metapackages for common development areas, that pull in community vetted, high quality libraries for certain areas.