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Re:Writing a small ray tracer in Rust and Zig by oblio on Tuesday July 02, 2019 @04:18AM (#20333204)
Rust needs something like Rust dev blessed "extension packs", in my opinion.

Sort of like VS Code has extension packs.

Basically have some metapackages for common development areas, that pull in community vetted, high quality libraries for certain areas.

Re:Writing a small ray tracer in Rust and Zig by steveklabnik on Tuesday July 02, 2019 @10:44AM (#20335637)
We have tried to suggest this, but the community has overwhelmingly rejected it, both as an explicit plan, and when people provided such a thing.
Re:Writing a small ray tracer in Rust and Zig by davemp on Tuesday July 02, 2019 @12:10PM (#20336499)
That's unfortunate. Whenever I talk about rust with my coworkers, getting crates through IT comes up as a major deal breaker. I imagine cooperate approved "packs" would make it much easier for us rust hobbyists to get some projects started at work in rust.

See python: my workplace (and I'm sure many others) is stuck with what's in anaconda for better or worse. The situation is certainly better than pure std.

Re:Writing a small ray tracer in Rust and Zig by empath75 on Tuesday July 02, 2019 @08:36AM (#20334387)
why do they need to be dev blessed? You could do something like conda that's basically a distribution.