The natural way to do that in C/C++ is to just write the pixel to the bitmap in each thread. There are no race conditions here (everything is embarassingly parallel), just write the resulting pixel to the bitmap and be done with it. The only reason to have that channel with all that overhead (and that final synchronization on the main thread) is to satisfy the borrow checker, which is just silly in this case. It adds a tremendous amount of overhead just to make it idiomatic Rust.
It's true that you can do it the "C++ way" in Rust using unsafe and raw pointers (and there's probably crates that can do the "parallel for" in a way that compares well with OpenMP), but as a graphics programmer who's done a lot of this sort of thing, that piece of code made a very bad first impression of Rust as a high-performance language.
EDIT: also, the description is wrong. It says: "ThreadPool::execute receives each pixel as a separate job". No it doesn't, it receives each scanline as a separate job. It might be better if the pool had each pixel as a separate job, but that's not what the code is doing.
[0]: https://rust-lang-nursery.github.io/rust-cookbook/concurrenc...
Even Vec is implemented with unsafe code under the hood. Rust isn't about not using unsafe code anywhere: it's about encapsulating that unsafe code in reusable abstractions that can be easily audited. This is how essentially all languages work to begin with: unless you're using CompCert, the compiler itself is not proven correct, and so the compiler's code generator is "unsafe".
Here's an example of how rav1e, an AV1 encoder in Rust, builds safe abstractions out of unsafe primitives in order to solve a similar problem: https://blog.rom1v.com/2019/04/implementing-tile-encoding-in...
This isn't just a theoretical distinction. Empirically, Rust programs have far fewer memory safety problems than C++ programs do.
And when you do decide you need to use `unsafe` for a non-FFI purpose, Rust provides the tooling to explicitly define the abstraction barrier such that clients of your code don't have to care (or even know) that you're using unsafe internally.
The right way is to use rayon, which is similar to OpenMP in this sense. Each thread would get a pointer to the chunk of the buffer it's operating on. You don't need to write any unsafe code to do this.
This is not actually the first time I've seen this example code. I was wondering how Rust solved this issue (parallel rendering into a single framebuffer) in a way that satisfied the borrow checker, and came across this example. It was a bit disheartening. Rust seems like an excellent language with boundless potential, but as I said, this particular example makes for a very bad first impression. It is also not obvious at all that this is part of the "nursery" and is not an official Rust document (the "Rust Cookbook" makes it seem more polished than maybe it is).
Yeah, I mean, the reddit thread way up this comment chain talks about how Rayon should have been used, but the discoverability issue is real.
> It is also not obvious at all that this is part of the "nursery" and is not an official Rust document (the "Rust Cookbook" makes it seem more polished than maybe it is).
Yep; it's in the URL but not everyone will see that. Like most things, this is basically an accident of history; there was a push to clean this project up and make it an official resource, but before that work was finished, all the contributors had life stuff happen and had to go do something else. So it's in this weird quasi-state where there's a ton of good in there, but also some bad. We'll get to it...