Re:Writing a small ray tracer in Rust and Zig
by unrealhoang on Tuesday July 02, 2019 @01:39PM
(#20337459)
C++ doesn't have the tool to do so. Just like you can build abstraction for raw data in any language, but only the compiler in static typed language will scream at you at compile time if you use it the wrong way and dynamic language will just believe you will do the right thing.
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