CSGO is a fantastic example where someone with poor aiming skills but good gamesense (holding angles, using echo-location where you move your view to triangulate opponents based on how the sound moves and what type of footstep sounds are generated, timings, grenade throws, etc) can wreck opponents with poor gamesense and better aiming skills.
I have gotten reported for walling but people just need to realize how much damn noise they make.
The Shift key became infinitely more useful once my ears acclimated to the setup change.
In many ways it's not so different than billiards/snooker/pool. Being a good shot-maker helps but just about all the consistently performing pros focus first and foremost on position-play and thinking several shots ahead.
I'd say in most of my games I've got more playtime, trying various strategies, and learning from mistakes, than the other 9 people in the game put together. But at some point it all just comes down to who wins a trade, and I very rarely win them. Game's still fun though, somehow.
Always amusing when this happens.
I've noticed people who perform best are the ones who pick a strategy and stick with it rather than trying to get the glory.
Another thing is lower level players use nades poorly and are always caught off guard.
It obviously doesn't eliminate luck; but the person who doesn't understand strategy isn't going to do well either.
Also, that's all well and good for heads up play, but if you're at a full table, playing tighter for one person at the table is just going to see you winning a lot of nothing. (Players paying attention will just skip hands where you bite.)
A master swordman does not fear novices precisely because they know their movements before they do. They look at (imperceptible for amateurs) body language hints and know exactly what you are going to do before you do it.
In reality there are physics constraints. Before you do a movement, you need to put weight in some part of the body, tense a muscle....e.g it is impossible to jump without a specific movement of going down and preloading.
Not only that , they know exactly what is the best response to it to neutralize whatever comes to them.
>"But don't you know, there are some things that can beat smartness and foresight? Awkwardness and stupidity can. The best swordsman in the world doesn't need to fear the second best swordsman in the world; no, the person for him to be afraid of is some ignorant antagonist who has never had a sword in his hand before; he doesn't do the thing he ought to do, and so the expert isn't prepared for him; he does the thing he ought not to do: and often it catches the expert out and ends him on the spot."
I played SSBB (Super Smash Bros. Brawl) competitively. I'd occasionally drop games to the worst players because they would choose one of several of the worst possible options available to them at any given time. I keep expecting them to react the "proper" way and so it would throw off my reads. Thankfully sets are best of 3.
SSBB is a game entirely based on reads due to the characteristic lack of combos and "neutral position" being popular since there aren't many scenarios where you can build momentum in a favored position (unlike the more popular SSBM (Super Smash Bros. Melee) which has combos that allow you to create favored positions to keep momentum.
(I’m not suggesting aimbots, mind you; the bot layer wouldn’t have more complete information to base its decisions on than the player does.)
I've seen the same thing in people I know who can pwn me at things like COD. It's 95+% knowing where to look and where to have your gun pointed no matter which part of the map you're on, so you can shoot before the pure-reflexes n00b even knows you're there.