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Re:I thought I made a hard game and then speedrunners destro... by derefr on Monday July 01, 2019 @04:18PM (#20329316)
I’ve always thought that multiplayer games could be improved by essentially giving every player a bot “layer” their actions are relayed through; a bot which perfectly does everything that can be done through rote memorization (pathing, rough aiming based on prediction with incomplete knowledge), leaving the players to compete solely on the things humans are uniquely good at.

(I’m not suggesting aimbots, mind you; the bot layer wouldn’t have more complete information to base its decisions on than the player does.)

Re:I thought I made a hard game and then speedrunners destro... by AgentME on Monday July 01, 2019 @05:13PM (#20329815)
I think this is part of why I love games that have a constant stream of user-made levels. Many of my favorite experiences in Halo are when I'm playing a match on a Forge (user-created) level that no one in the match has seen before and I'm trying to adapt to it faster than the enemies. Super Mario Maker (which just had a release on the Switch!) is similarly good since it gives you a constant stream of new levels.
Re:I thought I made a hard game and then speedrunners destro... by AgentME on Monday July 01, 2019 @07:38PM (#20330799)
Ugh, I replied to the wrong post here, and I'm past the edit/delete period.