Re:I thought I made a hard game and then speedrunners destro...
by AgentME on Monday July 01, 2019 @05:13PM
(#20329815)
I think this is part of why I love games that have a constant stream of user-made levels. Many of my favorite experiences in Halo are when I'm playing a match on a Forge (user-created) level that no one in the match has seen before and I'm trying to adapt to it faster than the enemies. Super Mario Maker (which just had a release on the Switch!) is similarly good since it gives you a constant stream of new levels.
(I’m not suggesting aimbots, mind you; the bot layer wouldn’t have more complete information to base its decisions on than the player does.)