But you can infer it historically by a few observations:
- More people intentionally get into mac software, than back themselves into it because it was for a job (like Windows/.NET development). So there's a quality vs quantity argument there.
- Just use independent windows applications vs mac applications. There's almost always a much higher level of fit and finish on the Mac side.
- Judging by how quickly a lot of iOS apps start to adopt newer frameworks and technologies
Initially that argument was slightly true. But has long since passed and is completely bullshit now. As soon as it was apparent there was a goldmine in iOS development the floodgates opened wide. There is zero difference between the average Windows developer and the average iOS developer anymore, and there hasn't been since at least iOS 5. (most likely iOS 4)
In addition, OSX has always had a strong culture of customers willing to pay for quality software, that has allowed independent smaller companies to flourish. There is no such equivalent in Windows. The Windows culture appears to be one of providing shareware, that was cracked and used for free by individuals, and developers were ok with it because they actually made money from enterprise users who would pay up.
How can you conclude this with any sort of certainty?