Streaming services, like Google's recently announced Stadia will probably have similar compensation models.
I really think it harms the world by incentivizing creators to pad and fluff. Dickens is great, but you can really tell which of his works were published serially, because it affected how he wrote.
At the same time, paying a flat amount for each created work incentivizes creators to pump out a huge pile of small works. It's all singles and no albums, which I also think is bad.
The programmer part of my brain wonders if you could solve this by simply picking a function somewhere between O(n) (pay linearly by quantity consumed) and O(1) (pay a fixed price for the whole thing). The obvious middle point is O(log(n)).
I wonder how well it would work if creators were paid by time spent consuming but with a function that offerred diminishing returns the larger the quantity was?
Your sentiment is great, but I think the world has moved far beyond where you are coming from and that isn’t where Play will differentiate. The subscription new games is neat though, but iOS will have that this summer.
I think the key factor is content leveraging. How much the game's core systems can leverage assets to create varied gameplay. Because with seasons you have to help your customers get excited about relatively small batches of content.
Through that lens you find that narrative driven single player games are the worst candidates for seasonal games. It's more suited to match-based multiplayer games with sensitive meta games.
The first party stores do not make more money than Steam and other third party stores combined with mobile
I also don't really know what business model you're describing. Subscription with a weekly game drop? PSN is the subscription for online Playstation services and it comed with several free games a month. There are a few existing "stream any game" services as well, PSNow, Origin's subscription etc.
A new game, every Monday, delivered wirelessly to your pocket.
What excites me about Playdate is that it is something only an outsider with no attachments to existing business relationships could make.
Games released today are still encumbered by the regional and geographic thinking of traditional software distribution. While Steam, the App Store, etc have certainly democratised some aspects, they are still an exception to the traditional model that generates the most revenue.
Episodic games tried to bring seasonality to gaming. That didn’t really work (Episode 3 anyone?). Fortnite has been the most successful at it, but it is still a AAA game attached to a big publisher. It’s the evolution of the old model.
Playdate and Apple’s upcoming Arcade feel like the beginning of a new model and that’s really, really exciting.