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Re:Playdate – A New Handheld Gaming System by munificent on Thursday May 23, 2019 @12:58PM (#19993516)
A number of businesses have moved towards models where compensation is directly tied to time spent consuming: Kindle pays authors by the page, YouTube monetizes based on watch time.

I really think it harms the world by incentivizing creators to pad and fluff. Dickens is great, but you can really tell which of his works were published serially, because it affected how he wrote.

At the same time, paying a flat amount for each created work incentivizes creators to pump out a huge pile of small works. It's all singles and no albums, which I also think is bad.

The programmer part of my brain wonders if you could solve this by simply picking a function somewhere between O(n) (pay linearly by quantity consumed) and O(1) (pay a fixed price for the whole thing). The obvious middle point is O(log(n)).

I wonder how well it would work if creators were paid by time spent consuming but with a function that offerred diminishing returns the larger the quantity was?

Re:Playdate – A New Handheld Gaming System by cotelletta on Friday May 24, 2019 @12:32AM (#19998498)
In that case you incentivize sybil attacks, because publishing content across multiple identities is more lucrative than a single one.
Re:Playdate – A New Handheld Gaming System by calvertdw on Saturday May 25, 2019 @05:14PM (#20011479)
Games like Rocket League are my favorite payment model. ~$20 to get in, with semi optional small transactions over time. $5 here and there. I've spent over $100 in my hundreds of hours in game. I guess that's close to your "O(log(n))".