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Re:Playdate – A New Handheld Gaming System by slantyyz on Wednesday May 22, 2019 @06:27PM (#19986220)
It would be cool if the crank was also used to charge the device's battery.
Re:Playdate – A New Handheld Gaming System by marcinzm on Wednesday May 22, 2019 @10:22PM (#19987738)
Apparently the issue is torque for such things, the OLPC was originally going to have a crank but the force was too much for the laptop body to take long term.
Re:Playdate – A New Handheld Gaming System by sethish on Thursday May 23, 2019 @07:04AM (#19990541)
It was removed because it wasn't going to generate enough power without cranking it constantly. And the ergonomics weren't great for kids. They did end up making an add-on crank at one point, but I don't think it ever was widely distributed
Re:Playdate – A New Handheld Gaming System by acomjean on Thursday May 23, 2019 @12:30AM (#19988483)
They need to put a handle on it. Then it could be like those handheld fishing games.

https://www.amazon.com/Radica-Games-Bass-Fishing-Handheld/dp...

Re:Playdate – A New Handheld Gaming System by samplatt on Wednesday May 22, 2019 @10:42PM (#19987870)
OLPC would have needed a lot more power than this device, plus due to its small size the whole thing could be machined aluminium.

Especially if there's games that utilise the mechanic. could just have a much lower torque (and therefore lower-current-generation) since it's going to be used a lot. Missed opportunity.

Re:Playdate – A New Handheld Gaming System by war1025 on Thursday May 23, 2019 @11:48AM (#19992805)
Is OLPC still around? I feel like I haven't heard much of anything about it for quite a few years.

Maybe at this point it's supplanted by smartphones?

Re:Playdate – A New Handheld Gaming System by stOneskull on Wednesday May 22, 2019 @06:36PM (#19986306)
that's what i thought it was for, and then maybe it could be used to charge something else with crank-power through usb
Re:Playdate – A New Handheld Gaming System by chaostheory on Wednesday May 22, 2019 @07:21PM (#19986674)
Yeah same here. I'm not sure I really buy it as control mechanism for playing though.
Re:Playdate – A New Handheld Gaming System by snazz on Wednesday May 22, 2019 @07:53PM (#19986890)
It looks uncomfortable to spin the crank while using the other controls, which means you’d want it to be used exclusively if at all.
[dead]
Re:Playdate – A New Handheld Gaming System by joezydeco on Wednesday May 22, 2019 @09:22PM (#19987438)
Then you do you. But you don’t have to be a buzzkill about it.
Re:Playdate – A New Handheld Gaming System by kkarakk on Thursday May 23, 2019 @02:11AM (#19988951)
it's not even accurate - nintendo labo has shown there is a market for high spec high quality non standard games(as long as there is an assurance of quality behind it)

biggest hurdle for playdate is word of mouth - nintendo has that trust, i don't trust the company behind this. Same reason that android console failed - hell nvidia couldn't get enough support behind it

Re:Playdate – A New Handheld Gaming System by eridius on Thursday May 23, 2019 @02:29AM (#19989055)
I trust Panic. They have an extremely long history of producing really high-quality Mac software, and they published Firewatch (which was excellent).
Re:Playdate – A New Handheld Gaming System by kkarakk on Friday May 24, 2019 @03:58AM (#19999418)
Panic is, ironically, a "moral panic" type of company. When e-culture shifts, they shift their policy accordingly. I would not trust them for stability.
Re:Playdate – A New Handheld Gaming System by eridius on Friday May 24, 2019 @05:51PM (#20005604)
What do you mean by this? What has Panic shifted on? The only example I can think of where they've shifted on anything is they released Transmit for iOS, then after a while they discontinued it, and that's because it simply wasn't making enough money for them to justify the cost of maintenance.
Re:Playdate – A New Handheld Gaming System by joezydeco on Thursday May 23, 2019 @08:37AM (#19991080)
I don't see Panic approaching this as a "console" and looking for outside platform support. This is more like ten $15 Game-and-Watches bundled together.

If they offer more games after the fact that's cool, but at this price point I think most customers will love it for what it is.

Re:Playdate – A New Handheld Gaming System by ddingus on Wednesday May 22, 2019 @08:37PM (#19987176)
There was a great fishing mini game in one of the N64 Zelda titles.

This crank would have ruled.

Re:Playdate – A New Handheld Gaming System by hombre_fatal on Wednesday May 22, 2019 @09:38PM (#19987517)
I had one of those dedicated fishing games back in the day with a crappy LCD display and a crank. Played it to death.

https://i.imgur.com/tdESids.jpg

Re:Playdate – A New Handheld Gaming System by pvg on Wednesday May 22, 2019 @10:23PM (#19987747)
The Dreamcast had a game and controller to go with it.

https://i.imgur.com/6AGrtRy.jpg

Re:Playdate – A New Handheld Gaming System by ddingus on Friday May 24, 2019 @12:06AM (#19998393)
Ahh, the Dreamcast. I love those consoles. Recently picked up one basically new. It's archived for the grandkids, along with some 8 bit machines and a six switch Atari VCS (2600).

In a few years, we are going to revisit the golden era again, and it's going to be as fun as it was last time.

Re:Playdate – A New Handheld Gaming System by ddingus on Friday May 24, 2019 @12:05AM (#19998388)
I've seen those things. Had no idea they were that engaging.
Re:Playdate – A New Handheld Gaming System by bredren on Wednesday May 22, 2019 @10:36PM (#19987833)
The Digital Crown on Apple Watch is a thing though. I’m ready to give it the benefit of doubt.
Re:Playdate – A New Handheld Gaming System by cududa on Thursday May 23, 2019 @03:34AM (#19989402)
Most apps don’t use it and Watch OS 2 introduced the ability to scroll with your finger instead of the crown, since no one was using it
Re:Playdate – A New Handheld Gaming System by unicornfinder on Thursday May 23, 2019 @07:52AM (#19990803)
I'm surprised you say that - I have an Apple Watch and I genuinely love the ability to scroll with the crown - I don't block the display with my finger and I get tactile feedback.
Re:Playdate – A New Handheld Gaming System by xondono on Thursday May 23, 2019 @01:30AM (#19988772)
I’m more concerned with how long this thing is going to last.
Re:Playdate – A New Handheld Gaming System by chaostheory on Thursday May 23, 2019 @01:22PM (#19993770)
I view it more as a collectible art piece that you can interact with.
Re:Playdate – A New Handheld Gaming System by kokojie on Thursday May 23, 2019 @09:30AM (#19991560)
Yeah, if the crank charged the device, it would have been an instant buy for me.
Re:Playdate – A New Handheld Gaming System by jonshariat on Wednesday May 22, 2019 @07:22PM (#19986684)
Ditto. Missed opportunity to charge while you interact. Imagine if the buttons also squeezed out charge as you hit them. Would be a fun concept.
Re:Playdate – A New Handheld Gaming System by gameswithgo on Wednesday May 22, 2019 @08:16PM (#19987042)
it wouldn't be a meaningful amount of charge. same with solar panels on electric cars.
Re:Playdate – A New Handheld Gaming System by muthdra on Wednesday May 22, 2019 @10:34PM (#19987820)
Not a meaningful amount of charge from gameplay, I agree. But it could have a "charging mode" where the screen goes off and you just turn the crank for 5-10 minutes to get a substantial charge because it already has the hardware thingie built-in.
Re:Playdate – A New Handheld Gaming System by revax on Thursday May 23, 2019 @02:14AM (#19988964)
You overestimate how much energy you get from cranking
Re:Playdate – A New Handheld Gaming System by cududa on Thursday May 23, 2019 @03:36AM (#19989409)
Tell that to the Boeing 737 Max geniuses that included a handcrank to restart the engines.
Re:Playdate – A New Handheld Gaming System by yedpodtrzitko on Thursday May 23, 2019 @02:20AM (#19989000)
The crank looks a bit delicate for this purpose and I can imagine its lifetime would dramatically decrease for no real benefit.
Re:Playdate – A New Handheld Gaming System by Reedx on Wednesday May 22, 2019 @07:56PM (#19986918)
That was my first thought as well. But would it actually be practical? Anyone have an educated guess as to how much cranking it'd take to get 30 minutes of play time?
Re:Playdate – A New Handheld Gaming System by asciimo on Wednesday May 22, 2019 @07:59PM (#19986942)
Optional power drill adapter.
Re:Playdate – A New Handheld Gaming System by johnhenry on Wednesday May 22, 2019 @08:22PM (#19987083)
Though, if the drill isn't gas-powered, this would be kind of silly.
Re:Playdate – A New Handheld Gaming System by azhenley on Wednesday May 22, 2019 @08:37PM (#19987183)
Optional bicycle adapter!
Re:Playdate – A New Handheld Gaming System by wayanon on Wednesday May 22, 2019 @10:47PM (#19987908)
I thought at first that was the only reason to have the crank.
Re:Playdate – A New Handheld Gaming System by bufferoverflow on Thursday May 23, 2019 @05:33AM (#19990028)
Would not work very well, you can only produce a few watts of power with a crank. And I bet it consumes tens of watts of power.