You will occasionally find someone online saying "I'd have bought it as a $10 premium game" but in reality trying to pay salaries with premium games is almost impossible.
Yes, there are the rare outliers like monument valley but there are orders of magnitude more people making a living working on f2p games.
People just don't seem willing to commit on mobile, while they are on desktop. It's weird, but I feel like $10 is cheap for a desktop game, but expensive for a mobile game, so I expect a lot more out of a mobile game than a desktop game at the same price. Perhaps it's a graphics thing, IDK.
Unfortunately, that model seems to be getting quite popular on desktop as well, with tons of games offering "loot boxes" and cosmetics using in game currencies. I avoid those games like I avoid that model on mobile, but for some reason people are choosing that model on desktop as well.
It is sort of surreal how little the needle has moved since the F2P boom. I bought the first gen iPad, and back then there was a ton of excitement about gaming possibilities on the platform, and some good stuff came out.
I left with the 2nd gen and hadn’t touched one since but a couple years ago I got a new current gen iPad on sale, and was surprised to find that basically, a lot of the best games were still just the same ones that were out back then for the iPad 2. And then the switch to 64-bit happened and we lost a ton of those older games entirely that never got updated.
It’s really depressing. I don’t really even try to find mobile games anymore either.
That’s funny, because I place the blame squarely on the shoulders of the App Store.
The one function I’ve been waiting for, both directly as a customer and as a parental control, is to be able to have the app store search filter out results with in-app purchases.
Right now there is no way to effectively -find- real premium games, let alone purchase them. Of course they’re going to die under the flood of freemium garbage.
And in-app purchases can be done well (e.g. pay to remove ads functions basically like a free trial for me), but they've become predatory since they've started influencing game design.
Oh, I agree - which is why I don’t buy the idea that the App Store editors try to highlight “premium” games. Making them easily discoverable would be trivial - but cuts against their profit motive.
The situation is pretty much the same on the App Store for most games. There's a few high-quality games with an upfront price, but the majority are free-to-play with ads or in app purchases.