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Re:Why Good Developers Are Promoted into Unhappiness (2007) by jasonkester on Sunday April 28, 2019 @03:21AM (#19769843)
A better fourth path is to transition to running your own business. You still get to write the code, and you remove the salary cap.

People sweat about all the “Business Stuff” you have to do in addition, but I find it’s not really any more of your day than the normal boring admin stuff of being a rank and file developer. Certainly less than being a manager at a bigco.

It also does away with ageism concerns.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @08:43AM (#19770834)
So instead of going into management because you don’t like management and want to stay an individual contributor, you now become not only the manager of your own company, now you have to worry about marketing, finances, etc.

I go to bed every night not worrying about whether my company remains sustainable. If they don’t, as long as it is a microeconomic issue (company failed) and not a macroeconomic issue (economy is in the toilet), I reach out to my network and get another job relatively quickly.

The same amount of money appears in my account every other week whether I go on vacation, call in sick, etc.

And I’m 45. Ageism is way overblown if you keep your skills current with the market and your network strong.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by jasonkester on Sunday April 28, 2019 @09:41AM (#19771109)
You're doing that thing I warned you not to do...

I go to bed every night not worrying about whether my company remains sustainable.

As do I. The key is to build the business to the point where it replaces your income before you quit your dev job. Once it's ticking away, there's very little that can happen over the course of the night (or a month) that can much affect its profitability.

The same amount of money appears in my account every other week whether I go on vacation, call in sick, etc.

Same here, with the addition of it still coming in if I decide to drop down to 20 minute weeks for the next year or so while focusing on something else.

You're right about the Ageism thing though. I do still hop back into the working world from time to time (to keep the skills fresh and buzzword-compliant), and companies seem more than happy to hire an experienced guy to build things for them.

But yeah, back to the point at hand: try not to scare yourself off by the "business stuff" of running a business. You can do as much or as little of it as you like, and so long as the product is good and your marketing is in place, it's just not a big deal.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @10:38AM (#19771326)
As do I. The key is to build the business to the point where it replaces your income before you quit your dev job. Once it's ticking away, there's very little that can happen over the course of the night (or a month) that can much affect its profitability.

And you’re still “managing” your business - the whole subject of the article was about people who didn’t want to manage.

But yeah, back to the point at hand: try not to scare yourself off by the "business stuff" of running a business. You can do as much or as little of it as you like, and so long as the product is good and your marketing is in place, it's just not a big deal.

It’s not that “I’m scared” of managing a business. I’m a proud MBA drop out, I have plenty of business acumen. I don’t want to manage a business. People were commenting about giving up management and dev lead roles because they didn’t want them - as did I. If I don’t want the headaches of being a dev lead, why in the world would I want the headache of owning a business and managing employees?

You can do as much or as little of it as you like, and so long as the product is good and your marketing is in place, it's just not a big deal.

You mean all I have to do is create a product people want, get funding, find the right people and then life becomes easy? Wow, I didn’t know it was that simple. Do you have a newsletter?

Re:Why Good Developers Are Promoted into Unhappiness (2007) by mtberatwork on Sunday April 28, 2019 @10:08AM (#19771208)
> You're doing that thing I warned you not to do...

> The key is to build the business to the point where it replaces your income before you quit your dev job.

So your counter argument is for people to build a successful business on their own that will last for the remainder of their careers while working a full time job (and most likely while supporting a family and raising children)? Yes...it's just that simple.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by jasonkester on Sunday April 28, 2019 @10:26AM (#19771276)
Close. It doesn't need to live forever though. Just long enough for you to build something to replace it.

You appear sceptical, but it really isn't hard to do. There are lots of examples here that come up every time anybody asks.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @10:40AM (#19771333)
It’s called “survivorship bias”.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by ipad23 on Sunday April 28, 2019 @10:53AM (#19771395)
I'm really tired of seeing this posted whenever someone talks about their success. It breeds a loser mentality where people just assume they won't be successful, so they won't even try.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by cortesoft on Sunday April 28, 2019 @11:43AM (#19771684)
So we should never talk about the possibility of failure? I think breeding a naive mentality is as bad if not worse than breeding a loser mentality.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by ScottFree on Sunday April 28, 2019 @12:00PM (#19771825)
Bringing up "survivorship bias" every single time this topic comes up goes far, far beyond just talking about the possibility of failure. It's a self defeating mantra people use to justify their inaction.

And even if it is "survivorship bias" and for every 1 example of someone that succeeds there are 1 million examples of people who have failed, the cost of failure is so low that you should try anyway. It costs you nothing and you have potentially everything to gain.

Ever hear about the story of the two wolves? You're feeding the wrong wolf.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @01:03PM (#19772230)
How is the cost of failure low? If you decide to go in business for yourself and it doesn’t make any money for 3 years, and you are just making non west coast salaries, you’re still potentially out of half a million dollars or more in total comp.

And any money that you invested in your company.

If you are talking about starting a business on the side and working full time, that means you are sacrificing some combination of time with your family, exercise, and time that you could be putting in getting ahead at your current job or acquiring skills that would help you get a better paying job.

It doesn’t make sense statistically to take on “one million times the risk” unless the upside is much higher. These days, a CS Major can spend a year learning “leetCode” and study “Cracking the Code” and easily get a job at a FAANG making a quarter million - not that I would personally want to.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by ScottFree on Sunday April 28, 2019 @01:13PM (#19772287)
Let me be crystal clear: I'm talking about building up a side business in your spare time.

> If you are talking about starting a business on the side and working full time, that means you are sacrificing some combination of time with your family, exercise, and time that you could be putting in getting ahead at your current job or acquiring skills that would help you get a better paying job.

You think you somehow learn nothing attempting to build up a side project? I've yet to see an argument made successfully that you learn absolutely nothing marketable by working on a side project.

But let's say you manage to pull that off: all you've lost is a little bit of time. That's extremely low from a business perspective. Software is rather unique in that you don't need to spend tens of thousands of dollars setting up supply and manufacturing lines. And, the potential payoff is huge.

Now, maybe running a company isn't your thing. That's a fair argument. But fear of failure is a terrible way to go through life.

On a side note, why are you so relentlessly negative? Most of the comments you've made in this thread are needlessly hostile, sarcastic and bitter. Did a side project touch you inappropriately as a child?

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @01:32PM (#19772392)
That even lessens the chances by starting it on the “side”. You will be competing with people who are better funded and are able to commit to it full time.

What are the chances that a “side business” is going to make $150K to 200K a year?

On a side note, why are you so relentlessly negative? Most of the comments you've made in this thread are needlessly hostile, sarcastic and bitter. Did a side project touch you inappropriately as a child?

The whole point of the article is about people who don’t want to be in management. It’s makes no sense to start a business if you don’t have any desire to be in management.

Also, one thing that I’ve learned over the years, is the easiest way to make money during a goal rush is to sell shovels. There are plenty of opportunities out there to make good money working for a consulting company that matters to well funded startups and corporations who want to outsource development/infrastructure. Guess what my two areas are?

Re:Why Good Developers Are Promoted into Unhappiness (2007) by davidjnelson on Sunday April 28, 2019 @06:22PM (#19774102)
Some examples: https://news.ycombinator.com/item?id=8844083

If I had to guess, I'd say that for every hacker news user that ships and markets an mvp, probably somewhere around 1-10% hit 150k/year from it. It's hard to find good data on this though.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @08:07PM (#19774743)
I skimmed the articles from the link. Most of them made less than a $1000 a month.

One that made money was spreading malware and the author who seem to be making a decent return said.

It was really hard to write - took me 1.5 years, tons of research and re-writing. This isn't something I slapped together over a weekend. Far from passive income.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by pkalinowski on Sunday April 28, 2019 @05:34PM (#19773852)
Being in management is way different than running your own company.

One side project doesn’t have to earn 200k/yr. you can have 5 of them, each making 50k. Running them as single software company is way less management work than managing your team in big company environment.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @06:11PM (#19774040)
So you’re going to run 5 $50K side projects by yourself, including maintenance, support, marketing, feature addition etc?
Re:Why Good Developers Are Promoted into Unhappiness (2007) by pkalinowski on Tuesday April 30, 2019 @07:14AM (#19786880)
How much maintenance, support, marketing and feature addition is needed?

Let's say you need 1-2 hours a day for every of your product (all activities combined)

Being a manager means 5-8 hours a day managing people, not working on products.

So the time is similar, but your work on product, not manage people. Way different.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by bennybob on Sunday April 28, 2019 @03:13PM (#19773071)
I couldn't agree more. It's a toxic mentality, it allows people to just say successful / rich people must have ripped someone off or just been really lucky. Dealing with fear of failure has turned into my biggest obstacle in life.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @09:43PM (#19775189)
I don’t think they “ripped people off”. But it is luck and too many “self made” people attribute too much to their own skill.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by ipad23 on Sunday April 28, 2019 @10:51AM (#19771378)
many people just don't want to do anything besides coding. it's the reason there will always be workers and business owners.

I built a business 5 years ago while I was working. The tech for it took me a weekend to complete and I had over a million in annual revenue within 2 years.

Coding became 20% of my job, but I loved the new skills I gained and challenges outside of coding.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by RhodesianHunter on Sunday April 28, 2019 @10:27AM (#19771280)
I mean if this guy did it than anyone can right?
Re:Why Good Developers Are Promoted into Unhappiness (2007) by ses1984 on Sunday April 28, 2019 @08:52AM (#19770888)
One. 45 is the very beginning of when ageism starts to show (at most companies). There are certainly some companies that would be biased against a 45 but maybe you don't work there. Just wait.

Two. You're not going to multiply your salary by 2x-20x unless you start to take on more responsibility, like worrying about sustainability.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @10:43AM (#19771349)
So you mean if I work really hard and double my income, I can have the big house in the burbs, cash flow my son’s way through college, and in a few years and just work part of the year as a consultant/contractor?

Oh wait. I’ll already be able to do that as a bog standard enterprise developer/architect in a mid cost of living area as part of a dual income household. So why do I want the headache?

Re:Why Good Developers Are Promoted into Unhappiness (2007) by scarface74 on Sunday April 28, 2019 @07:11PM (#19774413)
So how many small business out their are bootstrapped making $400K to 2 million net? A sibling poster mentioned making $200K a year at a FAANG.

If you have a household income of $434K, you’re already in the top 1% if you have a household income of $600K you’re in the top .5%.

If it were that easy, don’t you think more people would be doing it?

Re:Why Good Developers Are Promoted into Unhappiness (2007) by Veelox on Sunday April 28, 2019 @09:36AM (#19771083)
>You're not going to multiply your salary by 2x-20x

Well damn, I guess I am going to have to make do with 200k being a rank and file developer at a FAANG company.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by ses1984 on Sunday April 28, 2019 @09:43AM (#19771118)
If you're happy with that, great. I am. But we're not really the subjects of this thread are we?
Re:Why Good Developers Are Promoted into Unhappiness (2007) by tomduncalf on Sunday April 28, 2019 @05:21AM (#19770166)
I don’t know how it works in the US but in the U.K. becoming a contractor can provide a good half way house between being employed and running your own company.

You’re not an employee so no performance reviews or line management and you are responsible for running your own company, but at the same time many contracts will be working with teams of permanent staff for 6 months or more so it’s not like you are off totally on your own having to invent new products or hunt for projects. I’d guess the remuneration can match that of a manager after you’ve been doing it for a while, but you’re essentially a technical expert who’s expected to be able to hit the ground running quickly and add a lot of value at each client.

My impression is that demand for good contractors outstrips supply right now (it can make sense for companies with fixed budgets or tight timelines to hire contractors despite a higher per-day cost) and the business side really isn’t that complicated, so it is a fairly well trodden path by good developers at a certain point in their career. Of course, if you are someone who feels like they benefit from having the company structure (eg in terms of management, training, etc) or doesn’t like changing company fairly often it’s probably not for you!

Edit: forgot about this guide posted to HN a while ago: https://github.com/tadast/switching-to-contracting-uk/blob/m...

Re:Why Good Developers Are Promoted into Unhappiness (2007) by cheerlessbog on Sunday April 28, 2019 @11:07AM (#19771482)
This may be easier in the UK as your healthcare is not tied to your employment.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by dv_dt on Monday April 29, 2019 @02:47PM (#19781335)
Having worked with contractors in the US, there are some added legal cautions where employers for especially software contractors to not setup too long/close of an engagement. But, in general many contractors will end up working for a larger contractor house which carries your vacation/healthcare etc. They of course take a cut to do that. None of them are exemplary, but some are less terrible. An arrangement of a cooperative of contractors and even whole mini teams could control more of their own destiny would be interesting there.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by aetherspawn on Sunday April 28, 2019 @05:25AM (#19770175)
How do you, as a contractor, find this sort of work?
Re:Why Good Developers Are Promoted into Unhappiness (2007) by skrebbel on Sunday April 28, 2019 @08:22AM (#19770744)
From your network, and everybody has a network. However, you need to make sure that your network knows that you're available.

So: email everyone you know (also non-programmers) a 4-sentence email that you're now a contractor. Explicitly list the domains and technologies you can "hit the ground running" at, and focus on those. People need to be able to see you as "a great Java programmer" or "a great iOS programmer". People have a hard time wrapping their minds around "a great generalist" so don't make that pitch.

Set a high rate from the start. Ask around what's common in your area and go a bit above average - some of your peers are likely charging to little. You'll find that customers don't typically negotiate rates - instead they'll just assume that this must be what a proper contractor costs. You might miss a customer that way, but that's the customer you don't want, the kind of customer that will make you regret contracting. Time-sensitive customers are ok (after all, that's what you sell right? hitting the ground running?). Avoid price-sensitive customers, they're hell.

Sell by the day or week. Not by the project, cause projects always blow up and you don't want to take that risk.

That's it, really.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by aetherspawn on Sunday April 28, 2019 @05:43PM (#19773899)
What if your network is mostly in a different industry than the area that you want to contract within?

Would you then use a recruiter or something like that? I don’t think I would get any gigs using my network.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by tomduncalf on Monday April 29, 2019 @03:30AM (#19776501)
Yeah seems reasonable, nothing wrong with going through a recruiter, it can just be harder to find the interesting work as recruiters. But a good recruiter is definitely a useful thing to have and it can’t hurt to reach out, if just to get a sense of the market. It can also be worth emailing companies you’d like to work with (e.g. interesting or nearby) with a quick note offering your services. Even if they aren’t hiring permanent sometimes there’s budget for a contractor.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by weberc2 on Sunday April 28, 2019 @09:39AM (#19771102)
How does the lone contractor model compare with working for a contractor company?
Re:Why Good Developers Are Promoted into Unhappiness (2007) by tomduncalf on Sunday April 28, 2019 @06:08AM (#19770290)
Personally I’ve been lucky enough to find it via word of mouth/recommendation and also directly approaching clients. Most contractors get their work through recruiters though, if you mention to a recruiter you are interested in contract work you’ll start getting a ton of phone calls and emails. It’s not uncommon for contracts to get extended several times, and you’ll probably build up a network of other contractors quite quickly.

One thing you might find is getting your first contract is hard if you are in a permanent job - companies generally are looking for contractors to start ASAP, so a one month notice period (with the risk that you get tempted to stay at your existing company) is often not acceptable to them. Some clients will wait for the right person but you might find you need to quit your job first before finding work which can be a bit nerve wracking - so it’s wise to survey the market, talk to recruiters etc. for a while before doing so!

If you’re UK based https://github.com/tadast/switching-to-contracting-uk/blob/m... may be interesting.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by laythea on Sunday April 28, 2019 @06:17AM (#19770316)
To get contracts as a contractor, you need to differentiate yourself from the market as best as possible.

One way is to try and get some sort of security cleared job. Once you do, you immediately elevate yourself away "from the crowd" of developers in the market and you will find major global companies want you and they pay well. And when you get your first gig, you can be sure that another company will want a security cleared engineer, so it's good for job security.

Just be careful how you say no when they ask you if you want to join on a perm basis :)

Re:Why Good Developers Are Promoted into Unhappiness (2007) by dsego on Sunday April 28, 2019 @07:03AM (#19770451)
You can join a network of freelance experts, like Toptal.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by ed_balls on Sunday April 28, 2019 @06:08AM (#19770294)
you can start with a current employer
Re:Why Good Developers Are Promoted into Unhappiness (2007) by laythea on Sunday April 28, 2019 @06:14AM (#19770309)
be warned: the government does not like it if you are an employee and then go directly into contracting for said same company.

you become an "employee under guise" and then you will be taxed as such. then you get the worst of both worlds.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by weberc2 on Sunday April 28, 2019 @09:33AM (#19771073)
Which government?
Re:Why Good Developers Are Promoted into Unhappiness (2007) by tomduncalf on Sunday April 28, 2019 @10:18AM (#19771245)
I assume he means U.K. (IR35 ruling) although there may be equivalents elsewhere in the world
Re:Why Good Developers Are Promoted into Unhappiness (2007) by tomduncalf on Sunday April 28, 2019 @06:15AM (#19770310)
In the UK you need to be careful transitioning from permanent to contract for the same company without a gap as it could be an IR35 risk (assuming you want to operate as a Limited Company at least). Not saying it’s not possible but you’d need to be careful and explicit that the contract isn’t just a direct extension of your permanent work.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by njepa on Sunday April 28, 2019 @08:46AM (#19770854)
I don't think it is the "Business Stuff", though that can be troublesome. It is the hidden costs. You often have to be significantly more successful running your own business for the same "deal" to make sense, which is hard. Some people manage to find their own path, but that requires a lot of effort.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by abacadaba on Sunday April 28, 2019 @09:33AM (#19771071)
Starting to see this as the only viable option for myself, a big leap though.
Re:Why Good Developers Are Promoted into Unhappiness (2007) by achenatx on Sunday April 28, 2019 @08:35AM (#19770798)
this is what we do, we help our employees start their own businesses as the top of the career path. We will help them with marketing, HR, recruiting, finance, etc. Also they can run losses while getting started.

We havent had anyone get promoted to this level, but several are close.

Re:Why Good Developers Are Promoted into Unhappiness (2007) by awinder on Sunday April 28, 2019 @09:27AM (#19771040)
So that top tier is starting a new business line inside the company essentially? Or is the idea that that company might get spun off to a separate entity eventually? This sounds like a pretty nifty / unique idea so just curious how that works